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Crowdfunding Round-Up 3rd April

Crowdfunding is in for a pretty heavy week, with a new title from CMON and some other highly anticipated projects. The huge project this week will undoubtedly be Zombicide: White Death. With CMON launching another huge project packed full of miniatures, it's a sure bet that we will see millions of pounds being spent this week. Other projects I will be paying attention to this week are: Terrorscape and The Last Kingdom. Remember, back with your head, not your heart and most importantly, love your games.

In Chemical Overload, the current Master Alchemist is set to retire, but has been preparing for this by training his apprentices for years. Sure, the Academy of Alchemy has been pretty brutal so far, but the end of the road is near. The final exam is going to be rough, but it’ll be worth it, if you manage to rise above your fellow students and win the title of Master Alchemist! At the end of the final exam, you’ll be judged on the quality of your potions, which can be measured by how many Alchemy Points you’ve managed to accrue. Do this before the lab fills up with too many toxic fumes and the exam is called to a halt.

You and your fellow students will start with the same basic chemicals and flasks. You’ll be combining your chemicals with the flasks of the correct size to brew magical potions.

Each potion has its own effects and Alchemy Point values, and you’ll be able to use those potion’s effects throughout the game to help you gain more gold, alchemy points, more powerful chemicals, or even more powerful potions!

But some potions will also add to the amount of toxic fumes in the lab! There are several thresholds, that once passed, you’ll have to draw a toxin card and deal with those effects. So you’ll want to keep an eye on that track, because once the tracker hits the end of the meter, the test is over!

At the end of the final exam, the alchemist with the most Alchemy Points wins and is crowned the Master Alchemist!

Chemical Overload is a Deck Building game that has elements of tableau building as well. On your turn, you’ll have a hand of cards. Any flask cards in your hand can be played to the table and remain there until used to brew a potion. There are also potions that can be played to the table for ongoing effects.

As a bit of a twist on a classic deck building game, when a player gains new cards, such as new chemicals or a newly brewed deck potion, those cards go right on top of their draw pile. Any flasks or table potions gained can be placed immediately in the players tableau area. Players will be able to decide what unused cards in their hand they want to keep at the end of the round and which they want to discard, all with an eye on the cards they know they’ll be drawing next turn.

Chemical Overload is for 1-4 players and takes about 45-60 minutes to play.

On a stormy night, a couple of unfortunate travellers rushed into an abandoned mansion in the woods to take shelter. But even worse than the merciless rain, they have in fact, accidentally entered the hunting ground of a bloodthirsty killer…

Terrorscape is a team-based asymmetric horror game. You could take the roles of the survivors or the killer. Survivors cooperate to escape the mansion by searching for 5 keys or repairing the radio to make an emergency call. The killer is solely against the survivors. The killer needs to locate the survivors by their noise or by skills and decide how to eliminate them.

In a game of survivors, you hide under the sight of the killer and be careful that some action may make noise. You can also draw cards to find items in some locations so as to equip yourself well for the fight. Most importantly, survivors look for keys or repair the radio to make an emergency call aiming to ultimately escape from the nightmare.

On the other side, the killer hunts the survivors with unforgiving abilities. The killer needs to manage well your hand to plan for actions: move, sense, spread fear, block doors......etc. When the killers encounter the survivors, a battle of life and death begins!

With various characters of killers and survivors, each match is diversified! Each of the characters has their own skills, playstyles, and their own miniatures. Killers, enjoy your hunt! Survivors, play smart and outplay your opponent! Roll a show with blood and fear!

Leagues of Adventure: Rocket Race is a non-collectible steampunk card game for 2-6 players and is a game of Victorian Scientific Research, Ground-breaking Engineering, Financial Acumen, Heroic Endeavours, and a Dash of Luck.

The game pits players against each other who play Victorian Clubs or Leagues racing to complete mad-capped moon rockets and be the first to successfully land on the moon!

In the standard rules each turn players compete by bidding to obtain rocket components and they must have at least 1 propulsion system, 1 capsule and 1 steering mechanism before they can launch a rocket. Each of the components has a reliability score and by rolling 2d6 and getting a result equal to or lower than the combined reliability total means your rocket has successfully landed on the moon and you win the game!

There are also additional rocket accessories which improves a rockets reliability. The game also includes advanced play rules which replace the bidding mechanic with a scientific research resource management system.

In Zombicide: White Death, Survivors cannot flee anymore, as the city is surrounded by Zombies. They have to resist, which is a different take on the Zombicide theme. The new setting introduces a snow-covered urban area with medieval ramparts with corresponding special rules!

Huge walls separate the board in several areas, preventing free passage for the survivors... and the Zombies. These ramparts can be climbed upon, using either stairs or rope ladders. Players can move and fight on Battlement Walkways on top of ramparts.

Zombies, mindless as they are, cannot use rope ladders. To get on top, they have to use stairs . Occasionally however, a special “Zombie Siege!” card allows Zombies to climb and cross Ramparts in a fit of rage! Also, undead as they are, Zombies standing on top of Battlement Walkways can harmlessly fall to pursue their prey.

But the Survivors also get some new tricks. They can find Cauldrons to place on Battlement Walkways and throw hot tar at Zombies below, eliminating everyone there.

In Nova Roma, you are the head of an ancient and noble roman house helping Emperor Constantine establish his new capital. Deploy your family members and retainers to accomplish a variety of goals. Procure building materials, construct palaces, secure sea routes, race in the hippodrome, and attract population to the new capital. At the end of the game, the family that has done the most to please Emperor Constantine will be the recipient of untold riches and eternal fame.

This is a city-building, hippodrome-racing, estate-management, competitive euro game. Featuring a unique, pattern building, grid activation game mechanism. Earn VP for a wide variety of tasks. The player with the most VP at the end of the game is the winner.

Vedur is an action selection deck-builder game for 2 – 4 players, ages 12 years and older. There are two versions of the game, the Basic game and the Advanced game. The playing time is about 10 minutes per player in the basic game, 20 minutes per player in the advanced game.

In Vedur, players take on the role of one of the 4 village Seers, each having their own way to foresee and accumulate their visions of the future in order to reveal their weather prophecies.

They visit their village townsfolk to search for omens that they can then use to predict the weather in the most powerful and reliable way through ancient omen-lore, rituals and spirit-talking. They can even open up a portal to their preferred spirit realm, seeking aid directly from the elemental spirits.

When the King is content, he will call the most accurate Seer to the court to become his new High-seer.

May the most resourceful Seer prevail!

A part of Gamia games Nordic Heritage collection, along with Runir and Sagnir (previously known as Mythical Island).

In Mindbug, you summon hybrid creatures and send them to battle against your opponent — but when you summon a creature, the opponent may use one of their Mindbugs to take control of it. Outwit your opponent in a fascinating tactical duel in which having the best cards and playing them at the wrong time can be deadly for yourself.

Cards in Mindbug represent weird creatures that all come with unique and powerful abilities such as a Compost Dragon, a Snail Hydra, or a Kangasaurus Rex. Each player starts the game with ten creature cards (five in hand and five in a draw pile) and tries to use them to reduce the opponent's life total to zero. In addition, every player receives two Mindbug cards that can be used to mind control an opposing creature when it is played. This innovative Mindbug mechanism is the core of the game and leads to a unique decision-making process that makes Mindbug feel utterly different from any other card game.

Playing a card doesn't require any resources in Mindbug. As a result, the game has no ramp-up phase (such as gathering resources) and doesn't require weak cards. Since there is also no deck-building, you can start playing right away from a single deck. There is also no unfair advantage as players draw cards from the same deck and always get the chance to mind control the strongest opposing cards. In the end, it all comes down to your own decisions, making the game extremely fair and competitive at the same time.

Build pieces, develop an engine, perfect your strategy, and win the game!

Project L is a fast-paced, tile-matching brain burner with triple-layer 3D puzzles and lovely acrylic pieces. Challenge your friends to a game of simple design but intricate gameplay that makes a lasting impression!

The core of the game lies in using your pieces to complete puzzles. Starting with just two basic pieces, you use three actions every turn to develop a powerful engine. With more pieces of various types, you can efficiently complete even the most difficult puzzles. The puzzles you complete award you points or new pieces to further fuel your engine. Can you outsmart your opponents?

You and your competitors’ transit companies have been hired by the city to build new subway lines and commercial developments to improve the city's bottom line. Manage assets such as time, money, & resources to build your subway line. Gain prestige by completing objectives and fulfilling the city’s transit demands. Focus on individual projects, open Agendas or a little of both in an effort to earn more prestige than the competition. Can you stay on track to deliver on the cities many needs?

Terminus is a subway planning, developing and construction game for 2-5 players, aged 14+, taking 30-40 minutes per player.

The Last Kingdom Board Game is game of war and politics for 2-5 players by renowned designer John D Clair that's based on the Netflix series The Last Kingdom.

In this world, the kingdoms of Britain are at war. Many have already fallen to the invading Danes, leaving the great kingdom of Wessex standing alone and defiant under the command of King Alfred. You are one of the great commanders and politicians in this war-torn land known today as England. Both Saxon and Dane armies openly battle for dominance, and it is up to you to title the scales of power. To claim these lands, you will need to tread a dangerous path between both sides of the conflict. Will you betray your allies for power? What part will you play in the birth of a new nation, and will you ultimately rule it all?

The Last Kingdom Board Game plays over the course of two rounds during which players will perform actions to command armies to shape the course of the war. Your allegiance to the Saxons or the Danes can be firm or fickle, and your score will reflect not just your prowess in battle, but your political skill in manoeuvring the competing forces of Britain.

Over a thousand years ago, Valandor, the greatest known hero fell in battle, fighting to protect the lives of those around him. From shore to shore, all owe thanks to his wondrous legacy. Now, sacred sites across the land have been defiled and plundered by the disgraced wizard Mortibris, who along with his vile undead minions will stop at nothing to obtain the secrets of Valandor’s power. Only the bravest heroes dare oppose him. Thrown together from the far corners of the realm, they step boldly into the depths, ready to face whatever foul evil awaits them…

Hero, your quest begins here!

Embark on a fantasy adventure for up to five players with Dungeon Saga: Dwarf King's Quest. With highly detailed game-pieces and learn-as-you-play rules, this set contains everything you need to transform your tabletop into a deep and immersive world of heroes and monsters. Play a single game in just 30 minutes, or combine the carefully composed adventures for countless hours of classic quest gameplay. When the fate of the world hangs in the balance, which part will you play in the epic Dungeon Saga? -Epic, story-driven campaign -Classic quest atmosphere -Easy rules you can learn as you play -Characters that develop as the adventure unfolds -Beautifully illustrated 3D dungeons with doors, barrels, bookcases and more! -26 detailed and fully assembled miniatures in coloured plastic -Evocative ‘ancient tome’ packaging in a protective sleeve

One player takes the part of the evil dungeon overlord with the forces of evil at his command, and the others divide the mighty heroes between them. Each hero has strengths and weaknesses and teamwork is the key: The mighty barbarian can slaughter many foes at a time, yet he is lightly armoured and vulnerable to strong enemies. The Dwarf, on the other hand, is steadier as his thick armour can resist most attacks. The Elf is not as skilled a fighter as either of these, instead preferring to stay at a distance where her finely-honed archery skills can best be used. Finally, there is the wizard -the others may laugh at his lack of fighting skill, yet it is often his magic that carries the day. If the others can keep him alive, that is.

This core set will be supported with a raft of expansion products as time goes on, adding new challenges and game modes to your Dungeon Saga. The first of these will be Adventurer's Companion which will add an AI system for solo and fully co-operative play, the ability to create unique characters from scratch using any model in your collection, the tools you need to design your own dungeons and much more!

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