Here's a quick list of all of the crown funding games coming to Gamefound and Kickstarter in the next 7 days. Have a look at them all and let me know if you think any are interesting.
Marvel Dice Throne is a competitive or team-based dice-rolling combat game with variable player powers featuring heroes from the Marvel Universe
Dice Throne is a fast-paced 2-6 player combat game, whether 1v1, 2v2, 3v3, 2v2v2, or free-for-all. Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects, such as granting permanent hero upgrades, applying status effects, and manipulating dice directly whether yours, your teammate's, or even your opponent's.
Each player needs their own hero dice and cards to play Dice Throne. "Season One" of the game was released in a single box that contains components for six heroes, while "Season Two" was released in four small sets that each contain components for two heroes as well as a "Battle Chest" that has these four small sets. Heroes can be mixed-and-matched across seasons.
We’re going back to where it all began. Following the Resident Evil 2 (2019) and Resident Evil 3(2021) board games, Resident Evil: The Board Game (2023) brings the sinister Spencer Mansion to the tabletop in a terrifying open world campaign. Based on the 2002 remake of the original Resident Evil video game, Resident Evil: The Board Game is a cooperative survival horror board game for 1-4 players.
Built on the survival horror engine of the previous two board games, Resident Evil: The Board Game introduces a slew of new and updated mechanics to keep you on your toes. Solve ingenious new puzzles to unlock doors, build the mansion map as you explore, send non-player characters on valuable missions, and more. Setup is swift because each scenario begins with just a few tiles. As you explore and open doors, you’ll build out the map, opening new pathways and discovering useful items… and deadly enemies.
Resident Evil: The Board Game is a campaign game playable over 27 hours, where every decision counts and has far-reaching consequences. Every resource must be managed, every bullet counted. Fighting isn’t the only way to survive. You’ll have to decide when to attack and when to flee. But you won’t always get a choice! As your campaign goes on, the mansion will evolve and the danger level will rise. The tension and encounter decks will change, adding mysterious new cards and altering the effects of old cards to make them even more dangerous. But effects don’t just happen over time. Tension cards can change enemy behaviours at any moment, making them more lethal from one turn to the next.
Short on time? Each Resident Evil: The Board Game scenario is also playable as a 60-90 minute one-shot, for bite-sized nightmare sessions.
In the darkness lie your fears. Can you fight them and survive?
In this licenced version of the 1992 cult classic, The Gothic Game, players will once again compete to be the last survivor while exploring Dracula's Castle. The game acts as a gothic themed battle royale as players hunt and are hunted by one another. As each player is eliminated one by one, a 'Deathknell' card is drawn, introducing a brutal new rule to the game that dramatically increases the lethality of the castle. This limits the downtime eliminated players experience as the game naturally speeds up.
As players explore the rooms of Dracula's castle, they will discover powerful cards that can be used to increase their chances of survival or to hinder others. Cards will fall into one of four categories: weapons, protection, actions and events. Be warned, some rooms are more dangerous than others, but contain more powerful cards, including 'relics', which are cards that can be used multiple times. Alternatively, players may decided to make a pact with Dracula to become a vampire for a limited time, gaining access to an array of powerful abilities.
Damnation: The Gothic Game includes four different game modes, including a classic mode that that closely resembles the original. Resurrection and team resurrection modes include rules that remove the player elimination mechanic, instead rewarding the first player / team to reach certain number of kills.
Batman: Escape from Arkham Asylum is a semi-cooperative dungeon crawl for 1 to 5 players in which the Super Villains of the Batman universe are the protagonists. This is one of the few games where you must defeat Batman, and that gives the player the opportunity to play as dozens of characters. The players will put themselves in the shoes of the most iconic Super Villains of Gotham City: The Joker, Harley Quinn, Two-Face, The Penguin, Bane, Poison Ivy and The Scarecrow. The goal? Escape from an iconic institution of Gotham City: Arkham Asylum.
Batman: Escape from Arkham Asylum offers the funny and wild vision of the comics of the Batman universe and introduces a novel element: confronting Batman. Players must join forces to achieve their common goal. However, each one of them will have their own hidden objectives, which can range from escaping on their own or sowing as much chaos as possible in the asylum, something they must achieve to gain an advantage over their companions and be the one who finally wins the victory.
The players choose a Super Villain and play their turns one after the other. In each of these turns, the players can perform different actions such as moving around on the board, attacking their enemies with crazy weapons, searching rooms or crafting tools to use in their escape. The game ends when the players escape or when everyone is defeated by the forces of order that run Arkham, from the tough guards of the complex to, of course, the Dark Knight himself.
You’re a slimy, chompy, furry, fangy, freaky, howling, scary, bugeyed monster.
As a monster, you’ve got a couple things going for you—you’re darn tough and you’re friggin’ scary. But are you the greatest monster? There’s only one way to find out, and that’s to pit yourself against other monsters in a game of Monster Mayhem! Compete against your fellow monsters in rooms containing bubbling acid, exploding rockets, tentacled terrors, rickety bridges, and much, much more for the thrill—nay, the honor—of being crowned the greatest monster ever.
Monster Mayhem is a push your luck social party game for 4-12 players. Players choose a monster and vote token, and then take turns reading scenario cards. Afterwards, all players vote on the scenario simultaneously. Depending on how players vote, players gain or lose points. At the end of the game (typically 8 scenarios which takes about 30 minutes), the monster with the highest score wins.
Here is an example scenario from the game:
The Rickety Bridge Two bridges lie before you. The one on the left is sturdy; the one on the right is barely standing. There is a greater reward for taking the right bridge, that is if it doesn’t collapse and drop you down onto the sharp rocks below…
Monsters choose to take the sturdy left bridge or the rickety right bridge.
Taking the left bridge will reward 1 point. Taking the right bridge will reward 3 points. However, if 50% or more of all monsters take the rickety right bridge it collapses, causing all those monsters to fall and lose 2 points.
Catapult Castle is described by the publisher as "a game of destructive dexterity for all ages", although I suspect that the 0-12 month demographic is right out.
“Yoko… What lies ahead for us?” asked her friend Tomoyo. Yoko stared out into the sea, calm and serene. “Today we are just maiko. But one day, we will complete our training and become known as geisha.” “Yes, artists of the highest order. But then what?” “Okaasan said that one day, perhaps some of us may be lucky to inherit the teahouse... if fortune favors us and our hard work.”
Welcome back to Hanamikoji! In Hanamikoji: Geisha's Road, a 30-minute two-player, competitive strategy game full of implicit intentions, veiled messages, and hidden actions, players represent rival but friendly patrons supporting Yoko, Tomoyo, and others along their journey from apprentice (maiko) to full geisha (artist) and perhaps even the owner (okaasan) of their own establishment.
To do so, players help their favored geisha advance and build prestige through performing their art at different teahouses. Geisha start as apprentices (maiko) but become full geisha and score prestige points after accruing the necessary patronage to return to their original teahouse (ochaya) for the graduation ceremony (erikae). Some geisha may continue their path further and eventually inherit the teahouse (upon a second return) to become the new okaasan, recognized with more prestige points.
At the end of the game, the player who provides the most support to each geisha is recognized. The player who has supported the most prestigious group of geisha wins the game.
Every wizard in the neighborhood knows that the best spell components are grown fresh. Unfortunately, only one particular plot of fertile soil in the area is the best for growing magical plants. Everyone agrees to "share" the garden, but you have a plan: Your team of loyal sprites will use the powers of the plants to infiltrate the garden as it grows, so that when everything is in full bloom, the most potent patches will belong to you!
In Power Plants, you are a wizard growing a shared garden of magical plants with your rivals. Each turn, you choose one of the patch tiles from your hand and add it to the growing garden. You can activate the added tile for its dynamic "plant" power or activate all the tiles it touches for their slightly weaker (but still very cool) "grow" powers. As the fields expand, you strategically deploy your sprites to gain control of more and more of the fantastic flora. Will your magical horticulture skills pay off?
Manipulate the garden's growth, gather magical gems, and deploy your team of loyal sprites to repel your competition and be in control of the most valuable fields when the garden is complete!
The Nation is in disarray and a war is waging between the classes. The working class faces a dismantled welfare system, the capitalists are losing their hard-earned profits, the middle class is gradually fading and the state is sinking into a deep deficit.
Amidst all this chaos, the only person who can provide guidance is... you. Will you take the side of the working class and fight for social reforms? Or will you stand with the corporations and the free market? Will you help the government try to keep it all together, or will you try to enforce your agenda no matter the cost to the country?
Hegemony is an asymmetric politico-economic card-driven board game for 2-4 players that puts you in the role of one of the socio-economic groups in a fictional state: The Working Class, the Middle Class, the Capitalist Class and the State itself.
The Working class controls the workers. They work in companies, earning money which they spend to cover their basic needs: Food, health, education and if possible, entertainment. They can apply a lot of political pressure and they can also form unions to increase their influence.
The Capitalist class controls the companies. Workers work there and the Capitalist sells the goods/services produced. Deals can also be made with foreign states and pressure is also applied to the State when it comes to matters like taxation and tariffs. The goal of the Capitalist is very clear: Maximize the profit!
The Middle class combines elements from both the Working class and the Capitalist. It has workers who can work in the Capitalist's companies but it can also build companies of its own, yet smaller. It also struggles to cover the basic needs like food, health and education, while trying to keep a balance between producing, selling and consuming.
Finally the State is trying to keep everyone happy, providing benefits and subsidies when needed but trying also to maintain a steady income through taxes to avoid going into debt. At the same time it has to deal with a constant flux of events requiring immediate attention or face grave consequences.
While players have their own separate goals, they are all limited by a series of policies that affect most of their actions, like Taxation, Labor Market, Foreign Trade etc. Voting on those policies and using their influence to change them is also very important.
Through careful planning, strategic actions and political maneuvering, you will do your best to increase the power of your class and carry out your agenda. Will you be the one to lead your class to victory?
Hegemony is heavily based on actual academic principles such as Social-Democracy, Neoliberalism, Nationalism and Globalism, and allows players to see their real world applications through engaging gameplay.
There are many ways to achieve hegemony- which one will you take?
Kinghill. Confined in this unforgiving land lie two mighty artefacts, held by rivalling kingdoms. A bloody conflict to gain dominance is at hand, and you, general, must lead your kingdom to victory!
Kinghill is modern card-battle for 2 players, driven by worker placement. You are tasked to gain dominance over your rival using units and spells. Send your peasants out to gather resources or promote them into specialists capable of unique actions and bonuses. The enemies walls are strong however. You will need to build your empire, expand your castle and task your mages to study powerful spells. And if the war’s outcome remains undecided for too long, mighty Powers enter the game, tearing the very continent apart!
You choose your strategy to defeat your enemy!
Careful management, cunning tactics and superior strategy will determine the victor in the war over Kinghill.
AngerSmash is a strategic, set-building card game of bluff, theft & cooperation. Create a cocktail of Anger and Zen to floor your opponents, all the while under constant attack from your opponents.
- Race to build sets of anger and zen cards.
- sabotage your opponents or team up to destroy them.
- Smell victory then watch as it's snatched away.
- High strategy, low cunning and a little bit of luck!
Improve your position round by round, but don’t ignore what your opponents are doing. You must undermine their plans, steal from them and make their blood boil.
How to win: Be the FIRST to build a set of 4 identical Anger cards & a set of4 identical Zen cards. This is called an ANGERSMASH.
But you must prevent other players from achieving ANGERSMASH before you! BloodBoilers let you steal cards from other players. Disruptors give you special powers.