top of page

Crowd Funding Round up week 1st Nov

Here's a quick list of all of the crown funding games coming to Gamefound and Kickstarter in the next 7 days. Have a look at them all and let me know if you think any are interesting.


The Elder Scrolls V: Skyrim – The Boardgame is a 1-4 player co-operative game of adventure and exploration across Skyrim. Players take the roles of heroes involved in epic quests, working together to defeat their enemies and exploring the vast expanse of Skyrim. You will be able to choose character miniatures like the Khajiit, Nord, or High Elf; plan your strategy with weapons or spells; and fight your way through forgotten mines, Draugr-infested tombs, or ancient Dwemer cities to find ancient treasures and increase your power.

The players must keep an eye out as the threat increases across Skyrim as Dragons, Daedra, Trolls, and more roam the lands and wreak havoc across the holds. Players need to work together to keep the lands free, whilst balancing the demands of their most important quests.

The base game is divided into two campaigns of three chapters each. The decisions the players make from their first turn have a distinct effect on the unfolding story and encounters, making the whole campaign experience different every time you play. You can even save your progress after each game and start the next chapter with the same character, equipment, and skills.

With the numerous choices of characters, gear, magic, and skills matched with the many decisions each player makes through their quests, there are literally hundreds of hours of gameplay, with some stories not even seen based on your early decisions. The face of Skyrim can change during the game, impacting the course of the players' experience in subsequent chapters. At any time, the players can simply reset, choose another character and play style, make different choices, and experience things differently. Alternatively, pick a chapter that sounds fun and drop in to just play that adventure as a one-off.

Age of Galaxy is a strategic game in the line of Age of Civilization. This pocket-sized 4X game places you in control of an interstellar alliance consist of 3 factions with unique powers. You could explore systems, colonize planets, research technologies, build galactic cruisers, and much more.

There are many potential paths to victory, according to the ability combos and the main ideology of your alliance.

The five ideologies:

  • Supporters of Science commit themselves to lifelong research on new technologies, convinced that knowledge is the only way forward.

  • Upholders of Militarism are merciless aggressors who conquer by might, regarding wars as a means to an end.

  • On the other hand, keen adopters of Diplomacy prioritize relations between factions, acting tactfully while competing to become the head of the Congress.

  • Factions that value Industrialism undertake ambitious construction schemes to turn planets into highly-developed cities and industrial complexes.

  • As for factions that advocate Culturalism, they take pride in cultivating spiritual and cultural growth, always curious about the insights the mysterious “Relics” might offer.

In this vast galaxy with more than 30 extraordinary factions, the possibilities are unlimited!

As one of up to 6 divine players, you create a new religion and convert infidels to believe and obey your commandments.

Gain more followers to build your totem higher and unlock increasingly powerful cards and miracles. Use every trick in the holy book to become the dominant religion and win the game.

During their turn, players can buy and play cards, and build their totem (stacking dice). Their turn ends when they are all out of resources.

A player wins by reaching a level 6 totem (6 dice stacked on top of each other), which ends the game.

Elementile - is a tile-based 1v1 card game which rewards key decisions and adaptive play. Utilize 6 base elements with their own strengths and weaknesses to summon units and cast spells on the 4x4 field of play. Gain resources by sacrificing cards from your hand, creating play patterns that vary based on the individual match up and your opponent’s actions. Each player has full control over their resource pool so the ability to engage is always at their fingertips. Push your advantage to your opponent’s front door and unleash a powerful attack to win the game!

Get together with friends and draft your decks with our core set – a complete 462 card cube intended for drafting with 138 unique cards of varying “rarities” to ensure no two drafts play out the same. Utilize the head to head deck lists published in the rulebook to get right into the game, or choose your favorites from our complete card list to make the constructed deck of your dreams!

Inside the base box of Elementile is a complete 462 card cube (enough for a draft with 6-10 players), 120 element cards (20 of each element), 16 6-sided dice and 64 attack/frozen tokens (for tracking the current board state), two neoprene playmats (for a single 1v1 game board), and a rulebook complete with constructed decklists.

In Elementile, each player has a deck of 40 cards, either pre-constructed or drafted. There are six elements (fire, water, earth, wind, light, and darkness) each with 23 unique cards that players can use to create their decks (limited to 3 copies total of any specific cards). Players summon units and cast spells to control the 4x4 field of play. Your goal is to advance your units across the board to reduce your opponent’s health from 10 to 0.

The last player standing, wins.

Patria Libre 1821 is a game that recreate the historic events occurred in Mexico (New Spain) 1810–1821 between the Insurgents who sought to separate from Spain and the Royalists who tried to prevent it.

It is played with two sides, insurgents and royalists.

2 to 4 players may participate.

The side that obtains more victory points will be the winner at the end.

Use orders that will allow you to recruit, move, attack, and level-up your units, collect taxes or gain victory points, build a stronghold, or buy event or character cards. Your objective is to gain more victory points than the other side. To achieve this you must control key regions and use cards akin to your faction. Climbing rising in popularity will help a lot.

Cards are essential. With them you can buy characters that joins your faction or event cards that will grant you interesting rewards.

Popularity is very important in this game, if you have the support of the people, you will be able to strongly link your orders, however, without the people´s approval, your cause will dwindle .

Historically, characters changed factions, this is also true in the game. So a few characters may change their minds over time, according to their preferences, sadly joining the opposing side.

In the hybrid chess game 'POWER62®DELTA', your objective is to capture the opponents' EPK (Eranium Processor Key) or eliminate the opponent's Emperor. Players start out on opposing sides of the playing board placing their characters — EPK, PTxCreatures, BLACK HOLE and Terrain Obstacle pieces — in a pre-set position. From there they take turns trying to out-strategize their opponent to win the game.

There's only one strategy game that has withstood the test of time: CHESS. Using that as a foundation, we built up a set of new gameplay mechanics to create the next generation of chess. Unlike in chess, the movement of your pieces are controlled by a deck of Move Cards. For additional offensive and defensive capabilities, the Power Cards help randomize gameplay. And then, there are dangerous obstacles like Terrain Obstacles to worry about, and the SPR-8 Markers are the Mother of All Game Changers for each player. It's like chess on steroids. Finally obstacles like Black Holes and Terrain/Obstacles, featuring some of the exoteric landscapes and flora seen in our soon-to-be-released online comic! (Coming 12/2021).

Another innovation for the game play is the added QR code in the cards to help define the movement of the piece, quickly.Even if you play the same deck multiple times, the outcome will differ. "Luck of the Draw" on the Move cards, Power cards and SPR-8 markers has a huge factor in whether your strategy works or crumbles.

STORY: Titania, Queen of the Fae, has grown tired of humanity’s disdain for nature’s splendor. She plans to liberate Gaia, and has summoned you, her High Council of Sorcerers to manifest her will.

Work together to consult the heavens and read runes. Mobilize Titania’s loyal Fae and port them to Gaia, where they will recover her crown from the six hallowed citadels. Will you divine the path to victory? Gather your golems! Summon your sirens! The Earth trembles before... Titania Ascending.

GAME OVERVIEW: Titania Ascending is a cooperative “flip and write” (and write) game for two to six players in which you and your friends become Titania’s trusted High Council, coordinating the liberation of Gaia. In phase 1, you will populate your map with the units you want to send to Gaia; in phase 2, you will use your completed map to support the invasion.

FILL IN YOUR MAP: In phase 1, Divination, you arrange Fae and Dragons, recruit aides (special assistants), and select the hallowed units who will seize the 6 hallowed citadels and secure the Shards of Gaia for Titania’s crown. Take turns choosing which unit everyone will draw on their maps (map/player board), coordinating with other players to divine hallowed units, and recruit aides to earn rule-bending abilities. The phase succeeds when all six hallowed units have been divined. You fail if everyone passes before you complete this goal.

USE YOUR MAP: In phase 2, Ascension, you open portals to Gaia (Earth) and send Titania’s units into the field, using your hallowed units to seize the hallowed citadels. Take turns selecting missions to launch and shading in areas on your map that meet the mission requirements; meanwhile, the other players fill in similar areas on their maps. After you launch each mission, you can also send your hallowed units to capture the hallowed citadels. If you capture all six citadels, you restore Titania’s crown, she ascends the throne of Gaia, and you win.

WINNING AND LOSING: You win together by divining six hallowed units during the Divination phase, then by capturing the six hallowed citadels in the Ascension, thus taking control of Gaia and saving the humans from themselves.

The whole team loses together in two ways: In phase one, Divination, you lose if all players pass before the six hallowed units have been divined. In phase two, Ascension, you lose if all players pass before claiming all six Shards of Gaia.

Monsterpocalypse brings the kaiju (giant monster) genre to the tabletop in the form of an exciting and highly strategic war game.

Designed by Matt Wilson (I), the award winning creator of Warmachine and Hordes, Monsterpocalypse utilises the critically acclaimed abilities of Privateer Press as a leading miniatures manufacturer to enter a new category of product with a property that will appeal to a world-wide fan base of all ages.

The players take the role of different factions (dinosaurs, robots, aliens, monsters and so on) fighting with one large (Godzilla size) creature combined with a steady flow of smaller units to support it. The battlefield is a cityscape (poster map) with building models integral to the game's strategy and gameplay. The game uses dice pools of custom dice that are used for both attacking and taking actions, leading to an ebb and flow between monster and unit turns. The goal for both players is to eliminate the monster on the opposing side.

Monsterpocalypse launched as a CMG in Fall 2008 with the 'Rise' block which consisted of a base set ('Rise') and two expansion sets ('I Chomp NY' and 'All Your Base'), both of which were released in 2009. The second block was released in Fall 2009 with the base set ('Now') and an expansion set ('Big in Japan') in 2010. The last expansion for the 'Now' block has still not been released as of 2015.

Each set contains large-scale monsters, as well as smaller support units and interactive buildings. Figures were sold in semi-randomized starter packs and randomized booster packs, with limited figures available only through promotional events.

In 2010 Privateer Press released the Monsterpocalypse 2 Player Battle Box, a semi-randomised set which contained everything 2 players needed to dive right into the game, including two full factions and a complete set of buildings (all from Set 1 'Rise'). In 2011 they also released Monsterpocalypse Dangerous Monster Zone or Monsterpocalypse DMZ for short. These worked as expansion packs for the 2 Player Battle Box, each containing completely fixed, faction specific sets of Set 2 'I Chomp NY' and 3 'All Your Base' miniatures. By buying the DMZs for the factions you got in your initial battle box you would have 2 complete factions and a full set of buildings from the 'Rise' block, making Monsterpocalypse much more accessible for newer players in a more non-collectible format.

You are a spaceship captain and you cruise your ship between planets to create your own destiny. You can perform different kinds of jobs. You can be a bounty hunter or sabotage others. You can deliver cargo or perform heroic acts. You want to become famous and it is up to you to decide how to reach your objectives. You might get involved into politics and decide to support the terrans or the Aeroneans. Or you might ignore both and try to pick your own quest. The possibilities are limitless in Selsia, but one thing remains constant: you must keep getting stronger! Upgrade your spaceship and recruit crew members to help you reach your goals.

Selsia is a 1-4 players game that takes 30 minutes per player to play. Players will compete throughout the game for fame. The player with the most fame points wins. In Selsia, the following mechanisms are utilized: action selection, area control, pickup and delivery, rondel movement and dice rolling.

In the start of the game, each player get their own spaceships. Later on, players will have the chance to upgrade different parts of their spaceships using a catalog of at least 28 unique upgrades that allow different strategies and provide a high replay value. Each upgrade slots into the player board based on its type giving a nice visual appeal and a sense of advancement. Players will install new weapons, better defense systems, stronger battery units, better engines, ...

Selsia uses various unique and easy to grasp mechanisms. Players have to move their spaceships and perform an action, it's that simple. The rules are easy to learn, but making the right decision is not so easy. There are many strategies available to choose from, and the best of them all is revealed only at the end of each game. And the icing on the cake is a novel, rewarding and exciting combat system.

The ancient civilizations of humanity are forgotten. Nature has reclaimed the world. Now is the Age of Animals. The Wild-lands stand unknown...unsettled...but with the dangerous and untamed, also comes beauty and wonder. The stunning vista of the Realms is yours to discover! Search out the Four Realms—the refreshing winds of Air, the lush forests of Land, the rushing waves of Water and the burning chasms of Fire. Quest with Animal allies into these untamed places and establish a new Kingdom of Animals within the Wild Realms!

In this competitive game, 2-4 players draw 5-cards into their hand and use them to "build" their Kingdom by playing the Four Realms (Air, Land, Water, Fire) and Animals to defend them.

Players play their cards each turn in four phases: Unleash a Legendary Animal, Play Realm cards and Animals to defend them, Attack opponents to "knockout" their defenders and activate Animal allies' special abilities , Move Animals between Realms and Alliances in your Kingdom, and "Lock" Realm(s).

During the Attack phase, if a player feels the need (they are "behind" or just feeling lukcy) and have at least one "locked" Realm, they may engage in a risky "Realm Duel.".

A player wins (and the game ends) if they are the first to lock all Four Realms (Air, Land, Water, Fire) thereby completing their Kingdom.

Your Animal allies stand ready! Will you be the first to raise a new Animal Kingdom out of the Wild Realms?

TAG Raid is a 2-to-4-player game with miniatures that recreates skirmishes and multiplayer combat in the Infinity Universe, a science-fiction, high-tech universe that portrays an exciting, action-packed near-future setting with manga aesthetics.

A long time ago the Kami, spirit protectors of the world, were unknown to all but those who practiced Shinto. Then, a cataclysmic event nearly destroyed us. What was salvaged from the wreckage were people who could see Kami and bond with them. Those bonds paired with schools of battle lead to powerful clans fighting against the chaos. But what happened when the darkness was defeated? Powerful fighters bonded with their Kami are destined to repeat the past in a battle for honor and domination!

Yashima: Legend of the Kami Masters is a card-driven miniatures game where each player customizes their chosen kami master and engages in player vs. player or team vs. team combat. It includes four characters and four kami, each with their own deck of cards. Each character includes a high-detail miniature.

  • Characters: Rosamu, the monk, Hikaru, the priestess, Akikio, the Fire Sorceresses, and Kenta, the Ronin Warrior

  • Kami: The Dragon, The Tiger, The Tortoise, and The Phoenix

  • Interchangeable character and Kami cards provide 16 playable combinations

  • Player’s life is determined by the Battle Deck, It is used to gain karma, and also unleashes attacks against your opponents

  • Players are not eliminated in multi-player games, they hit "restoration" then continue battle, the last player to hit restoration wins the game.

In Ninja Dice, a push-your-luck dice game with a Japanese theme, players compete to see which of them is the greatest Ninja.

To play, each player rolls House dice to create unique combinations of challenges including Locked areas, Guards, and nosy Residents. Players roll their Skill dice to come up with three ways to beat these challenges - Stealth skills, Fighting skills, and Lock picking. Players can also roll special Fortune faces that boost dice, but only if the dice they are boosting lie in specific positions on the table, a system that is new and unique to games of this kind!

Beat the challenges to score points and escape, and the next player can try to beat a new house. Fail to beat the house and the player can escape with what they've stolen, or remain and roll again - but each re-roll adds the threat of the other Ninja, who can now roll Threat dice, allowing them to shoot the active Ninja – and each other – to steal treasure! Constant interaction between all Ninja forces all players to be alert at all times.

Play proceeds in three rounds of increasing difficulty with the highest scoring player winning.

You will play the role of a Karigar (Artisan) and strategically place your workers to gather the resources you need in an ever-changing market. And you are not alone. Rival artisans seek the Emperor's favour too. Gather goods and mohurs (coins), optimise your resources to fulfil your secret blueprint objectives, and use your resources wisely to build the Taj level by level to earn baksheesh (gifts) from the Emperor.

Players can place their workers on market places to collect resources and build the Taj Mahal tiles. The game ends when the last tile of Taj is built (there are 12 tiles in total in the game)

The player with the most victory points collected from various options wins the game.

SINK OR SWIM...

From the creators of Mixtape Massacre comes an aquatic horror survival game where you and your friends are the bait. Get ready to dive into a whole new chapter of terror in FLOAT: From the Deep.

FLOAT: From the Deep is a fast-paced tabletop game where players find themselves lost at sea, battling ferocious creatures from below and attempting to outsmart and outlast their fellow players. With only 7 days to make it to the island in the foggy distance, its sink, swim, or be devoured by the next monster from the deep.

In Trinity of Reign you take over the rule of one of the four clans and build your empire. Construct cities, castles and metropolises. Lead your capital to fame and power through rapid expansion. Recruit new warriors and send out your druids to develop new potions and consolidate your rule. Choose your path. Take reign either by creating wealth, by invoking the gods, or by conquering land.

Trinity of Reign is a strategy game for 2 to 4 players is aimed at casual to professional players. Easy to learn, it offers countless strategic possibilities and ways of playing. The detailed building miniatures and the possibility of individual expansion of the capital let you create a unique little world in every game, but you can never be completely sure of its integrity.

Win the game by one of the following three variants: • By military conquest of two complete regions (12 provinces, the military victory can be obtained. • By building the Hall of Ancestors in the capital, the wealth victory can be won. • By preparing the potion of the highest god Taranis and using it by a druid, the religion victory can be achieved. If no player achieves one of the above victory conditions within the maximum nine rounds, the game ends with a points victory for the player with the most points.

Each round contains of four different phases. It starts with the Earnings, where each player receives the tax revenue and mines his resources. Next comes the Actions of Druids, where the druids can collect ingredients, prepare potions or do other special actions. With the potions, they brew, you can unlock new special abilities for your druids. Then, in the Buying phase, any desired buildings, capital expansions, or units can be purchased. The capital expansions will give you special Bonis, towns or metropolises in the province, give you more tax income and with new troops you can conquer your opponents or protect your country from foreign invaders. In the Place, Move & Fight phase, the acquired buildings or units are then placed on the map, then you can move your troops and solve battles if they occur.

It is the height of the Ming Dynasty. Literati artists hike and sail across the land searching for inspiration to compose the greatest works of the age. Those seeking the greatest fame present their work at the capital city of Nankin. However, aristocracy is fickle. Will you follow the latest trends, or start them?

Jiangnan: Life of Gentry is a worker placement and action tile bag building game for 1 to 4 players. Jiangnan can be played as a single scenario or through multiple campaigns. Players are literati and artisans of the elite gentry class living in Jiangnan, the prosperous region to the south of the Qinhuai River, and are highly skilled in literature, calligraphy, brush painting, and the musical and performing arts.

But you'll need the skills of bureaucracy to drive and guide aristocracy to evolve your work from today's latest trend to an everlasting classic to be sung and studied for thousands of years.




12 views0 comments

Recent Posts

See All

Comments


bottom of page