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Crowd Funding Round up week 8th Nov

Here's a quick list of all of the crown funding games coming to Kickstarter in the next 7 days. Have a look at them all and let me know if you think any are interesting.

“Natural disasters will soon be a thing of the past!” proclaimed Professor Sêni Lativ, Project Chief of Meteorological Manipulation at Lightning Technologies. Tests of his new invention, the Weather Machine, showed positive results. Visions of quelling floods, subduing cyclones, and ending droughts made him smile.

In Weather Machine, you are scientists on Prof. Lativ’s team, tampering with local weather: adjusting rainfall for farms, maintaining wind and clear skies for ecological energy sources, tweaking the temperature for resorts and sporting events. The prototype is quite effective so far; however, a pattern has emerged, revealing a worrying side effect: Each use of the Weather Machine also alters the conditions elsewhere on the planet — a “butterfly effect”.

Prof. Lativ’s dreams of eliminating climatic catastrophes quickly evolve into nightmares of ending humankind. Each test causes worse side effects. One day, the professor bursts into the lab with resolve in his eye, followed immediately by stone-faced stoics in suits. Government officials have accepted the urgent nature of the situation, as well as the fact that only Prof. Lativ’s team might fix the very problem he has stirred up. “We must build a new prototype,” he announces as the agents shoot him sidelong glances; “…but this time we’re going to get it right.” The agents silently give a single, crisp nod of confirmation. “The government is funding this, and we will succeed.” As Prof. Lativ explains the plan, the need to secure suppliers for sufficient bots and chemicals is clear. In addition to the materials, time is of the essence; you must be focused and efficient to have any hope of reining this growing global terror, Earth’s atmosphere, before conditions are too harsh for Homo sapiens and countless other species of all biomes.

At this point, Professor Sêni Lativ will be remembered as a mad, but brilliant, scientist for as long as humanity survives, but you could go down in history as the savior of the world.

Story written by Nathan Morse’'

“The game is my fictional vision of what humanity have been doing with the weather during the last 150 years. In short words, we have been playing the weather, but even with good intentions, by keep doing it, we only been making it worth. And at this point we just panic, and need to fix this mess we made, before it’s too late. The funny part is that who manage to find solutions for the monster we create, is rewarded for it."

“I really think Weather Machine is a very unique game. All the mechanisms works on their own, in a very particular and original way, but they are all strictly connected to achieve one and only one thing. The fix of the extreme weather. The game all together IS the Weather Machine. I think that is what makes it unique. I can’t recall any other worker placement game using this types of mechanisms and connections.”

Quiet for so long, the Night is rising again, spreading its tendrils of evil through the empty and unwatched backwaters of the world. Once again, Vampires are spreading from den to den, adding locals to the body count … or to their ranks. Can the Order regain its former strength and push back the tide of evil?

The Order of Vampire Hunters is a fully co-operative miniature-based board game for 1-4 players. It brings the dark imagery of Vampire lore from the classic stories in movies and books to your table top, as you take on the role of a newly recruited Vampire Hunter. Thrown into the Vampire den with a small band of comrades, you use stakes, crossbows and holy water to destroy the creatures of the Night. Craft makeshift weapons on the fly for more destructive power. Tear down window coverings to burn the Vampires with rays of Sunlight. Drag screaming Vampires outside the den with the Extractor. Team up and make combination attacks on your enemies. Always stay focused on your mission to power your special abilities.

But watch the clock: at sundown, you become the prey!

Optional game modes add to the replayability. Play standalone games or follow the full campaign, upgrading your weapons, equipment and special skills as you advance in the Order. Play semi-coop to rate your skills, giving bragging rights to the best Hunter. You can even play on as a Vampire, if your Hunter gets turned. Make The Order of Vampire Hunters the experience you want it to be!

Gartenbau is a 2-4 player game in which players place and layer tiles in a tableau to meet the growing requirements of specifically drafted flower tiles.

More generally, you and your fellow players are gardeners racing to create and grow a garden that contains four fully mature flowers, along with other seedlings and plants, in an effort to earn the most prestige by fulfilling each of the flower's unique growing requirements. The player with the most prestige at the end of the game is crowned "Gartenmeister" — The Master Gardener.

Acclaimed doom metal tabletop RPG Mörk Borg is getting a spin-off sequel. Announced by publisher Free League today, Cy_Borg is a cyberpunk variation of the rules-light RPG, which draws from noise, industrial, and underground hip-hop rather than the black metal aesthetics of the first game. The tabletop RPG will go live for crowdfunding on Kickstarter on November 13, and is planned for release next year.

Set in the dystopian metropolis of Cy, your party will play as a gang of “cybernetic punks and misfits” fighting against an exploitative corporate system, corrupt police forces, street gangs, and alien/nano-worshipping cults. As you progress through the city, the game will touch on many themes typical of the cyberpunk subgenre, including “climate collapse, out-of-control consumerism, the commodification of personal data, late-stage capitalism, transhumanism, and senseless violence,” according to Free League in a press release.

The 160-page core book is based on an updated version of Mörk Borg’s ruleset, and will reportedly maintain its rules-light approach while adding new mechanics for players to use, such as hacking, cybertech, and combat vehicles. Six optional classes will be included in the book, spanning the cyberpunky Shunned Nanomancer, Burned Hacker, and Renegade Cyberslasher.

Megapulse is an adrenaline-filled futuristic racing game inspired by titles like Wipeout, F-Zero and Mario Kart. It features hand-building, simultaneous action selection, and a modular track.

Each player starts the game with a hand of 7 action cards. Each round, players simultaneously choose 2 cards to play from their hand and reveal them. Players then take their turns, using their chosen cards as well as their accumulated speed to catch up with opponents, drift, use their nitro, launch bombs and missiles, and use their precious special ability. But watch out! Curves are dangerous, and might damage your vehicle! Upgrade cards can be acquired to enhance your options, but sometimes require you to remove another card from your hand. The first to finish the last lap of the race wins it all.

Megapulse includes clever catch-up mechanics, and multiples game modes like Derby, Neon God, and Spellflux Ball.

Sweetwater Grove is all a buzz, with honey on the lips and minds of all the woodland creatures. Thanks to the hard work of accountants like you, the Queen’s honey stand is up and running. But now fall has arrived, and winter is coming! Her Majesty has given Her workers new responsibilities: harvest and sell fruit from the fall crop, decorate the hive with colorful autumn leaves, cap and store nectar for winter, and send retiring workers to be honored at the harvest festival before the sun sets on Sweetwater Grove. So strike up the waggle dance, it’s time for business!

Fall Flavors is an expansion that introduces five new modules for Honey Buzz. You can mix and match to add these modules to the game in any combination!

Fall Fruit Module – Forage in a new field of flowers and collect fruit instead of pollen. Sell your collected apples, pears, and pumpkins at the market or save them up to complete special new orders for honey-dipped fruit.

Autumn Leaves Module – Collect colorful leaves found on the new leafy hive tiles as a means of decorating your hive for the queen. Score points for the leaves in your hive, based on the foliage card in play for that game.

Nectar Caps Module – Put caps on your nectar cells to prepare for winter. Nectar caps are worth lots of points and might even earn you a trophy, but they slow down your economy because capped nectar tiles cannot produce honey!

Harvest Festival Module – Trim your labor force by retiring your workers and sending them off to the harvest festival. As each worker retires, you choose whether they propose a toast or work one last time.

Sweetwater Sunset – When playing with Fall Flavors, use the new sunset board to track progress towards the end of the game. When the sun sets on Sweetwater Grove, winter has arrived, and the game will end.

No one really knows what triggered the One Day War between the superpowers, but a single day is all it took to end the Before World. After the governments collapsed, leaderless groups of survivors huddled in the ruins of once great cities. The climate is brutal, resources are scarce, and mutant tribes are roaming the wastelands. The world desperately needs a hero to rally the people and lift them out of the ruins.

Resurgence is a competitive, Euro-style board game for up to four players. It offers a unique blend of bag-building, hidden worker placement, and resource management that creates a one-of-a-kind gameplay experience. At the start of the game, each player selects a hero in charge of a small band of survivors and a few supplies. Each round of the game, players need to secretly plan where they are going to send their workers in order to accomplish various tasks and exert their influence, whether they're completing missions around the ruins of Moscow; gathering fuel, food and spare parts; rescuing survivors; learning new skills; or building their base.

Resurgence offers different routes to achieve victory, and in-game events and end-game directive cards provide replayability and variability from game to game. At the end of the game, the hero whose faction is victorious becomes the new leader and unites all the survivor groups in the sanctuary of Hope Island.

Star Fighters: Rapid Fire combines the excitement of real-time dice rolling with tactical starship combat. Each player hops into the cockpit of their own starfighter and duels it out in a dog fight to prove who is the superior pilot. The game plays in multiple modes 1 vs 1, 3 player free-for-all, 2 vs 2, or a solo mode where a single starfighter attacks an orbital space station.

In the real-time phase all players roll and re-roll their command dice simultaneously, and assign them to the various functions of their starfighter. When a player has fully charged systems and is ready to act they may end the real-time phase by hitting the big red button and yelling, “Fire!” This means all players must cease rolling and allocating dice and move to the tactical phase.

In the tactical phase players then alternate activating the systems they have charged. This allows them to fire torpedoes or lasers at the enemy, manoeuvre around the map, adjust their shields, and other actions unique to their chosen starfighter.

Players must balance the pressure of real-time play while making good tactical and strategic decisions. The game only ends when one starfighter is destroyed. The pilot that hits the finishing blow gets all the glory and is the winner.

The Nation is in disarray and a war is waging between the classes. The working class faces a dismantled welfare system, the capitalists are losing their hard-earned profits, the middle class is gradually fading and the state is sinking into a deep deficit.

Amidst all this chaos, the only person who can provide guidance is... you. Will you take the side of the working class and fight for social reforms? Or will you stand with the corporations and the free market? Will you help the government try to keep it all together, or will you try to enforce your agenda no matter the cost to the country?

Hegemony is an asymmetric politico-economic card-driven board game for 2-4 players that puts you in the role of one of the socio-economic groups in a fictional state: The Working Class, the Middle Class, the Capitalist Class and the State itself.

The Working class controls the workers. They work in companies, earning money which they spend to cover their basic needs: Food, health, education and if possible, entertainment. They can apply a lot of political pressure and they can also form unions to increase their influence.

The Capitalist class controls the companies. Workers work there and the Capitalist sells the goods/services produced. Deals can also be made with foreign states and pressure is also applied to the State when it comes to matters like taxation and tariffs. The goal of the Capitalist is very clear: Maximize the profit!

The Middle class combines elements from both the Working class and the Capitalist. It has workers who can work in the Capitalist's companies but it can also build companies of its own, yet smaller. It also struggles to cover the basic needs like food, health and education, while trying to keep a balance between producing, selling and consuming.

Finally the State is trying to keep everyone happy, providing benefits and subsidies when needed but trying also to maintain a steady income through taxes to avoid going into debt. At the same time it has to deal with a constant flux of events requiring immediate attention or face grave consequences.

While players have their own separate goals, they are all limited by a series of policies that affect most of their actions, like Taxation, Labor Market, Foreign Trade etc. Voting on those policies and using their influence to change them is also very important.

Through careful planning, strategic actions and political maneuvering, you will do your best to increase the power of your class and carry out your agenda. Will you be the one to lead your class to victory?

Hegemony is heavily based on actual academic principles such as Social-Democracy, Neoliberalism, Nationalism and Globalism, and allows players to see their real world applications through engaging gameplay.

There are many ways to achieve hegemony- which one will you take?

Waves of minions accompany an evil monster ravaging the land in the Realm of Shadows. Fight off each wave and defeat the menacing final boss to bring light to the darkness!

The Hand of Destiny is a no-table-needed, solo game played completely in your hands. You'll use your hero's limited strength resources and unique abilities to vanquish foes and move through the deck. Manage your health, upgrade your hero, and play cards as efficiently as possible to win the day.

You are a surviving Sorcerer-Lord from the Erret Archipelago. A territory where hundreds of islands are connected together by huge bridges. Bridges once conferred the Archipelago greatness and prosperity, and permitted flourishing trade between its islands. The Archipelago's wealth, which would only transit through these bridges, offered every resident a life of comfort and carefreeness. But today, overpopulation, natural resources depletion, and blind cupidity from the Lord-Sorcerers have created a cataclysmic imbalance in the Erret Archipelago. Not a day goes by without the earth ripping apart and the seas engulfing the most fragile islands. The Sorcerer-Lords now fight for control of the upper and safest islands of the Archipelago. To survive in these hostile lands, you need to cross the bridges and fight other Sorcerer-Lords to claim their land.

Clash of Deck: Starter Kit is a card-based combat game for 1-2 players aged 8+ that plays in 15-30 minutes, created by Léandre Proust, with artwork from Studio Rexard, and published by Grammes Édition. Create your 8 unit army and battle other Lord-Sorcerers to destroy their Strongholds!

Clash of Deck is dead… Long lives Clash of Decks! Clash of Decks is a card game which has been played and tested by hundreds of players throughout its first year of existence, as a French version. The game was published in 2020 in an atypic form: cards you cut yourself from a folded sheet of cardboard. A new standalone expansion was published each month. Today, thanks to the feedback and support of its community of players, Clash of Decks takes off with a new edition, available in English. The game will have more conventional components, such as "real" cards, larger and of better quality, with a tuck box.

In Cheese Royale you will become a little mouse in the middle of the field, where you will fight against hunger, traps and the rest of mice, to be able to get hold of the central cheese.

The game map consists of 37 tiles:

  • 6 starting tiles for each player

  • 3 supply tiles where a supply token is placed

  • 1 central cheese tile that grants bonuses

  • 27 tiles that contain traps or valuable resources, such as food or fighting cards (equipment for the mouse to use in combats and improve its abilities).

All the tiles, except the starter and the central cheese, are placed face down on the map so that they cannot be seen. Each mouse at the beginning of the game has a starting life and food and its corresponding attack and defense values. Each mouse has also a different ability.

The main objective of the game is to be the last surviving mouse. The game is divided into rounds, in which each player has 2 actions to perform in his turn. At the beginning of each round an event card is revealed and it can affect the whole round, such as reduction of the map at the end of the round. In this case, the last layer of tiles is removed from the map making it smaller.

Actions that can be performed in your turn:

  • Sniff: View the content of a tile without executing its content.

  • Move: Move to adjacent tile, if it is face down, the tile is turned over and its content is executed.

  • Attacking: When attacking, the attacker's values and the defender's values are compared, that is, base characteristics of mouse, its equipment and the fight cards used in combat. If the attacker wins, he gets a fight card reward and the opponent loses a life. In case if the defender wins, he gets a reward from fighting cards and has the possibility to counterattack.

  • Rest: if you have excess actions you can rest to get fight cards or food.

After taking your 2 actions, your turn ends and you consume 1 food from your supply. If you don't have food, you lose one life. If a mouse reaches 0 life, it's eliminated from the game.

A large number of tiles and their variety allows the infinite possibilities in each game. Many maps can be created in different ways, e.g. to make the game faster or to have the game with a bigger influence of luck.

Will you be able to get hold of the central cheese and be the last survivor?

Call of the Wild is a short, fast-paced action game of trust and betrayal in which players make mythical animal noises instead of talking.

Each player takes a pack of 10 cards and draws 2. Any and all players may then place one of these cards face-down on the table and make one of the 5 animal sounds. If two players are both making the same "call" they may choose to meet and reveal their cards. If they were both being honest, the animals mate and each player scores 1 point. However if one player has an animal other than the one he was representing (he was "hunting"), then he may eat the other player's animal and score 2 points while the other player scores 0.

There are two primary counters to a player who is hunting. First, you choose whom to meet with and whom not to. If a player has lost the trust of the other players she will have a hard time getting them to meet with him and cannot score. Second, you can "double-cross" a player: if you think he is trying to eat you, play the animal that eats his animal!

When one player has used her last card the game is over. Whoever has scored the most points wins!


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