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Crowdfunding Round-Up 12th June

There are 15 projects in this week's Crowdfunding round-up. This time of year things really do heat up for summer, the amount of projects increase each week. With a greater number of projects, there's a diverse mix this week.

As always, remember, back with your head, not your heart and most importantly, love your games.

Adventure Party delivers a robust role-playing experience that can be enjoyed within 2 minutes of explanation. In this cooperative guessing game, 3-6 players take the roles of adventurers in a classic fantasy role-playing world, facing monsters and attempting heroic deeds.

Over the course of 3 Adventure scenarios, the party will work together and collectively attempt to score the most Experience Points possible. Players will take turns, rolling their 20-sided die in secret. Based on how well or poorly they rolled, they will describe what their character does; first outlining their plans and then describing the outcome of their actions. The goal of which is to provide enough detail so that the GM for that turn can GUESS the number they rolled as closely as possible, earning the entire party Experience Points.

Cook King is a party mode card game for dish making and kitchen expansion.

Combine ingredients to create different recipes and prevent other players from preparing dishes by throwing attack cards at them, and thereby taking points away.

Sell your dishes and buy more kitchen equipment to acquire new skills and win the game.

Players begin with a ship, and travel from planet to planet, hiring crew, purchasing ship upgrades, and picking up cargo to deliver (jobs) all in the form of cards. Some crew and cargo are illegal, and can be confiscated if your ship is boarded by an alliance vessel. Travelling from planet to planet requires turning over "full burn" cards, one for each space moved. Most do nothing, but you can also encounter an Alliance ship, have a breakdown, or even run into Reavers. Completing jobs gets you cash. First player to complete the story goals wins.

Game description from the publisher:

In Firefly: The Game – based on the popular Firefly television series created by Joss Whedon – players captain their own Firefly-class transport ship, traveling the 'Verse with a handpicked crew of fighters, mechanics and other travellers. As a captain desperate for work, players are compelled to take on any job — so long as it pays. Double-dealing employers, heavy-handed Alliance patrols, and marauding Reavers are all in a day's work for a ship's captain at the edge of the 'Verse. Firefly: The Game is a high-end thematic table-top board game from Gale Force Nine (GF9) and the first in a series of table-top hobby board games and miniatures games from GF9 set in the Firefly Universe.

In Thiefdom players represent competing thief guilds who steal from the rich medieval town called Bacharach to declare the most skilful thieves guild. It is a strategic, interactive and thematic pickup & deliver game for 1-4 players.

Each player controls a team of three cunning thieves, each armed with their own set of equipment's. But be warned, the city guards are on high alert, and it's up to all players to control their movements to avoid detection. With items like grappling hooks, climbing tools, and smoke bombs at your disposal, you'll have to use all your wits to avoid getting caught. In case of a detention, a thief loses all their loot and some victory points.

The game is played over 6 nights (rounds) and the player with the most victory points is declared the winner.

One night contains:

  1. Planning Phase: All players simultaneously plan the order in which they want to move their three thieves and the neutral figurines they control that night (city guards, carriage, nobles). Then they reveal at the same time.

  2. Action Phase (Night): The players carry out the actions in the predefined order from the planning phase.

  3. Administration Phase (Day): Clean-up and preparation for the next night.

The town setup includes 8 modular and double-printed town quarters, resulting in a unique pickup & deliver puzzle in each game. There are 12 different equipment's thieves can buy to gain new abilities, and 36 unique guests in the tavern to support your guild.

Kraken Skulls is a swashbuckling game full of dice and danger!

You play as a pirate captain who sets sail determined to become the most dreadful pirate of the high seas. Navigate treacherous waters as you do what pirates do: hoard treasure to improve your ship’s strength and win battles to gain the fear and respect of your opponents.

Move secretly and simultaneously to determine encounters. Will you clash with rival pirates, try to escape the infamous Navy, or team up to defeat the deadly Kraken?

If you manage to avoid conflict, then pillage, bury, or dig to add cards to your hand. Spend treasure to upgrade your ship and add more dice to aid you throughout the game.

With over 20 different dice minigames, each playthrough will be a unique experience.

The first to achieve six Dread is crowned Ruler of the Seas! Do you have what it takes? Gather your crew, roll your dice, and set sail for adventure in the hectic world of Kraken Skulls!

In Castellans of Valeria, players will compete to build the most impressive jurisdictions in the city of Kosk with hopes of becoming its next Castellan — but this is no easy task! It requires players to navigate the complexities of construction, to pit short-term gains against long-term goals, and to decide between the assurance of small payoffs now or the possibility of larger payoffs later. As construction continues, the local Magistrate wanders each district of Kosk, casting judgement upon everyone's work at different times. Will you out-smart other players and gain the Magistrate's favour? Will you do enough in the big picture — and at the right times — to pull off the victory? Only time will tell in Castellans of Valeria!

In Solar Titans, you take command of a capital ship in the Orion Centauri system and must prepare for battle with opposing vessels. Upgrade your ship, manage your crew, and engage in deep tactical combat. Keep your ship intact and adapt as the situation escalates to emerge victorious!

Solar Titans uses a unique blend of deck-building and tableau-building mechanics to offer fast-paced and strategic gameplay. You build a capital ship by placing down and connecting ship cards that represent your command deck, core systems, plating, and weapons. Your layout decisions determines the relative strong and weak points of the ship. As you play, you use crew cards from your hand to operate the ship and acquire new ship parts and crew from a market. When you are ready, fire your ship weapons at your opponent's ship. Take down their command deck to win!

Each turn allows you to make important decisions. In combat, you decide on the sequence of weapons to fire and what to target. Ship weapons differ in their attack strength, direction of attack, and special effects. Disabling the right ship modules on the opponent's ship can make all the difference. When buying from the market, you decide on whether to improve your economy, defence, offense, or utility. The market offers many powerful weapons, advanced plating, and specialized crew. You also have the opportunity to modify or perform repairs on your ship each turn - but keep in mind that your supply of field repairs are limited!

Solar Titans is designed to be easy to learn, but with gameplay that is tense and engaging. You and your opponent's capital ships will accumulate damage over time, forcing new strategies and priorities. The randomized market and gradual arrival of new ship components will also shift the dynamics of combat. You must balance between short-term gains and long-term plays, knowing that each ship may only be a few turns away from being disabled. Do you reinforce your command deck or your crew quarters? Do you fire your weapons now, or prep for a large volley? Do you take down the opponent's missiles or heavy cannon? The opportunity for almost infinite ship layout variations, the randomized market, and changing combat dynamics ensures that this game offers replay ability and a sense of mastery over time.

Solar Titans suits 1 to 4 players and offers 6 distinct game modes: The classic capital ship dual (1v1), free-for-all (3-4 players), hunter killer showdown (2v2), titan ship dual (2v2), titan ambush (1v2), and a solo and 2-player co-op practice mode against a powerful automata ship.

Faeries & Magical Creatures is a mythical game where you will learn about and collect faeries from five unique folk. Collect faeries, plant gardens, build faerie homes, and be the first mortal to join the faerie realm.

From that midsummer night when you and your great aunt Victoria gazed from the garden gate of her country manor, and saw the will-o-wisp lights blinking near the edge of the forest, the adventure began!

“What are those?” you asked. “Well, those are the faeries, my dear,” she responded as if it were the most natural thing in the world.

From that moment, you knew that in the time remaining in your Summer visit, you HAD to get close to one, to speak to one, to befriend a real faerie.

You had no idea what magical secrets would be revealed to you about the many faerie folk, their homes, and their powers. And now, weeks later, staring into the foggy entrance to their realm, you wonder if you have the courage to enter…

In Faeries and Magical Creatures you will build your deck by drafting unique Faerie cards with amazing artwork from award-winning artist Annie Stegg-Gerard, gain kinship with the faeries, and build your ultimate faerie garden.

How to Play: Select one of five actions on your turn (draft a new card, play a card from your hand, redraw up to five cards from your discard pile, select and place a polynomial tile in your faerie garden, or place an influence token in on of the five faerie folk areas. The other players will then follow by playing the same action. Once all players have performed the same action, the acting player marker moves so that the next player can choose an action. You can score many different ways via your cards, area control, and tile placement in your garden.

Since the dawn of time, humanity has sought new ideas, forever developing them into still newer concepts. Their genius made them stand out from the other animals. Each invention is a veritable evolutionary step. Humans' use of tools surpasses the efforts of all others, making Homo sapiens technologists since before historical records were invented.

Inventions: Evolution of Ideas follows humanity's most noteworthy innovations and places the power of these technological developments in your hands to evolve your societies over the ages.

In Inventions, cards simulate these new concepts. Cards are the ideas that eventually become inventions. Once they are invented, these technologies can be shared with the world, and everyone involved in the process spreads the exciting news, giving credit where credit is due. Developing these inventions progresses your society, advancing its technology, economy, and culture. You can even share with other societies, boosting the inventions' efficacy even more!

Inventions is a tactical game, but you will do best by building these tactics around a long-term strategy. Each society's progress will be measured in Intellectual Property Points (IPP), and the player who has the most IPP has the strongest society and wins the game.

S.T.A.L.K.E.R. features high-quality models and top-notch components that transport players to the harsh and cruel Zone. The mechanics have been carefully crafted to provide players with a sense of tension and danger as they tackle the game's challenges. At this point, we know that the game will please hardcore players while being accessible to people who are just starting their journey in story-driven board games. The core narrative will be based on the S.T.A.L.K.E.R.’s campfire stories, and these stories will be our missions. The board game is described as a "zone-crawler" and is suitable for 1 to 4 players. The missions themselves are divided into separate boxes, allowing for a smooth transition into the game itself.

In a galaxy where the secrets of interstellar travel have been lost to time and primitive peoples war over ancient technology, players are thrust into missions to stop an encroaching threat. As they play through missions on numerous planets with a variety of biomes, they will discover the true nature of their enemy, and will have the opportunity to unearth the rich story of the world of Phantom Epoch.

A wide range of character choices, including human and alien species which can be combined with a diverse set of classes, allows players to create and grow their own characters to match their own play style. Each mission has its own map, objectives, enemies, and challenges. Every map has a completely unique layout. No two missions will be the same, and players will have to adjust their strategies accordingly.

Outside of missions, players will need to gather resources to repair and restore functionality to the star ship that serves as their headquarters. Doing so will unlock facilities to improve their characters with upgraded equipment, attributes, and skills. As secrets from the past are revealed, they will gain combat knowledge in the form of branching advanced classes that allow players to further customize and empower their characters.

Before missions, players prepare their equipment and Action cards that they'll bring with them on a mission. During a mission, players and adversaries simultaneously select Action cards at the start of each round. The selected cards determine the turn order for the round. During their turns the players and adversaries play the selected action cards one at a time. The campaign is made up of 40+ missions, and ends when the final story mission is played. As a fully cooperative game, players win a mission together by completing the mission objective, or lose together when all players are defeated or the objective is failed.

Working on a ranch can be an exciting adventure, full of challenges, triumphs, and unforgettable experiences. Whether you're rounding up animals into their corrals, or taking them to the state fair, there's never a dull moment when you're living and working in the heart of the countryside.

Imagine the thrill of loading up your prize-winning cows, pigs, chickens, and sheep onto a trailer, driving them to the fairgrounds, and watching as they compete against the best animals in the state. It's a chance to show off your hard work, your skill, and your dedication to raising the finest animals around.

Of course, running a ranch is a big job, and sometimes you need a little help. That's where hiring farm hands comes in. Whether it's a few extra hands during the busy season or a full-time specialist to help manage the day-to-day operations, having a team of skilled workers can make all the difference.

Roll on the Range simulates all of that adventure into a single page PNP roll and draw experience. Designed and illustrated by Danny Devine, this new print at home game will be a favourite among ranchers of all ages.

Roll the dice. Allocate the dice by number order on the various actions selection cards. Players will take turns drafting and taking actions on their score sheets, unlocking new skills and bonuses along the way. From herding together animals into fenced configurations, to winning prizes at the state fair, you'll have plenty to explore in Roll on the Range.

Return to the vast Siberian wilderness in this expansion for the beloved game by famous designer Andreas Steding: Stroganov.

As you cross the Turukhan river and establish new relationships with the local population, you will embark on new adventures that will spice up your game of Stroganov.

This expansion consists of 4 different modules. You can combine these at will to create a new gaming experience each time you play the game.

Module 1: the Siberian chipmunk introduced a new type of fur tile to collect. this might appear to have no apparent value at first, but a travelling merchant and collector will appear on the map, allowing you to exchange these rare furs for valuable advantages.

Module 2: the Hunting plans introduces a new way to help you fulfil the Tzar’s wishes. As you hunt for specific furs, you can spend hunting marker steps to lower the amount of requested fur tiles on any Tzar’s Wish.

Module 3: New Landscapes adds two new types of landscape tiles to the game. The Characters count as a wild type of landscape tile and give your permanent abilities for the rest of the game once you acquire them. The sacred places introduce a fifth type of landscape and will earn you VP at the end of the game if you meet certain conditions.

Module 4: the Diplomacy track will allow you to trade with the locals by showing signs of good faith. The more generous you are, the more of an advantage you can win over your competitors. Time your actions well and earn many riches and fame.

Unite with your brothers in arms for this holy war. Richard Lionheart and the Angevine have joined with knights from The Holy Roman Empire to try and conquer the city of Jerusalem and retake the holy land from Saladin’s Ayyubid dynasty and the Turkomans.

Fight for control over the cities and deserts of Palestine. Plan out your actions alongside your ally before turning against them and take the victory for yourself. Send out cavalry and siege engines to battle your enemies, but be aware of their need for water. You don’t want your army to die of thirst before they even clash with the enemy.

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