After a heavy project round-up last week, this week is looking a ton lighter. Half of the projects on this week's list actually launched late last week. There are some really cool projects this week; but after spending a lot last week, I'll abstain from backing projects for a few weeks. Well, unless something insane drops....
Remember, back with your head, not your heart and most importantly, love your games.
Crystal Age is a fantasy strategy board game where you control a powerful hero and embark on a dangerous journey, defeating exotic creatures to acquire their abilities. Will you be able to face the powerful lords of corruption?
Crystal Age is for 1 to 4 players with an approximate duration of 30 minutes per player. It will have three different game modes: solo, cooperative, and PVP.
In the past, a colossal crystal fell from the sky into the centre of the land of Ansel, forming a huge crater. It began to change nearby biomes, and the creatures that lived there became more powerful and hostile. The kingdoms sealed the crater with 4 magical guardians, and surrounded it with a giant wall to prevent the spread of this strange disease, called corruption.
You are a Hero graced with power from heaven and you feel the call of the crater....
Now tell me... Will you use your power to help end the corruption? Or will you submit to the greed and doom of being the most powerful hero of Ansel?
Welcome to Crystal Age!
In Horror Game Show, the player puts on the role of a producer on a new reality TV show. They have their own team of competitors who they train, equip, advertise and so on. But they also have somebody else up their sleeve. The Hunters – psychopathic murderers, empty of any feeling or emotion, human monsters. But they are monsters who are bigger stars than any other celebrity. The aim of the player is of course quite obvious – make the most money and gain the most fame and prestige. Oh, and remember – do not let the competition outsmart you! The fight to stay on screen and be loved by the crowds is neither easy nor simple. And it’s not a fair fight by any means. Intrigues, betrayals, temporary alliances and broken deals. The producers will do anything to reach their goal.
How the gameplay looks: When creating their teams, players also build their own deck of Action Cards. Action cards allow you to move characters on the board, build a pool of "fans" or use special actions (buying new contracts, weapons, using special abilities of characters, etc.). Action cards also determine the order (initiative) in which players can move. The game is divided into 12 rounds. In each of them, players draw 4 cards and, by playing it alternately, make their moves according to the initiative and the actions assigned to them. They can also use Intrigue Cards - which make the game more difficult for other players. At the start of each new game round, an Event card is drawn that describes "what's new" happened in the program and what circumstances need to be resolved - but this is also possible during the round (players can also initiate their own events themselves). Characters moving on the board can fight each other. Fight is done by using and influencing a pool of dice (re-rolls, changes to results due to character and / or weapon abilities, etc.). Players earn points for eliminating characters and completing contracts. They can also earn special bonuses for special achievements (most participant eliminations, top performer, last survivor, etc.)
Blacksmiths of Steinnheimr will transport you to a dwarven kingdom full of adventurers and artisans alike. In Steinnheimr, players find themselves competing amongst each other to meet the demands of the kingdom.
Will you focus on crafting items? Will you instead contribute to the expansion efforts, in an attempt to win the favour of the kingdom? Perhaps you will focus on upgrading your workshop, allowing you to craft higher value items than your competitors. During their turns players will need to find the best path to victory in order to rise above their competition.
Blacksmiths of Steinnheimr is a medium-light worker placement game for 2-4 players that is played in about 45 minutes. Turns move quickly, and the rules are simple to learn, allowing the game to be picked up and played easily.
On each turn, players will place and remove workers from the game board in order to take the various associated actions. Through doing so, they will gather resources, build upgrades, contribute to the kingdom and craft items. The game will end once a number of items have been crafted, varying by player count. The player with the most victory points at the end of the game will be declared the winner.
This is an epic fantasy competitive game of strategy, adventure, resource management and Kingdom building, with a large world map, massive card decks, miniatures, modified dice rolling and lore driven.
All our tales are forgotten in the Sunset of All life, is what the people of Zamrock believe. Our Tale about Invasion takes us right to the Eye of Zamrock, or how people there call it - ‘the Eye’.
It is now nearing the end of the Eight Age after the Becoming and by surprise, the Demon King was slain while trying to set hold in the Eye. This left his younger brother Lorial unattained and a new King of Demon Realm. The New King's lust for vengeance and hatred against all life pushed him to force open a portal in the middle of the Eye at the Crystal Lake Iris.
It was in this dark hour that the almost forgotten prophecy was unearthed. It speaks of one Kingdom that will rise above all others and build a Crystal Tower that will shine the light which will destroy the invaders and cast its beam to discover the Truth that will save the Eye and free all.
But the the prophecy brought hope as much as the divide, for Kings’ ambitions extend beyond the current conflict, as each one hopes to emerge from the war as the strongest ruler, worthy of uniting Zamrock under a single banner.
There are many paths to victory, but not all lead to saving the world. Become the leader of one of Six Kingdoms of the Eye and balance your relationship with other players and your ulterior motives to become the leading Kingdom in order to attain the most victory points. Command your Kingdom where you build up your city, armies, equip your Hero through quests, and expand with your Emissary and fight Demon forces who have built a Portal in the iris of the world to destroy everything. There are five different areas in which your Kingdom can gain influence - Battle, Trade, Build, Quest and Colonization. Enough influence points allow you to acquire crystals needed to construct Crystal Tower.
Demons win if any of the Kingdoms fail to build their Crystal Tower to level three by the end of the 24th Turn of play. If the Tower is built, demon Portal closes and a celebratory Tournament is held. Kingdom with the most EOZ Medals, in the end, wins the game.
Be advised, straying too much from the path of stopping the invasion can make everything you do to expand your Kingdom futile.
Dim Sum Duel (or DSD for short) is a short strategy game for 2 players. In each 5-10 minute round, two players compete to see who can cook and keep the most dumplings. Each player uses a separate deck and players are encouraged NOT to shuffle their decks but rather to arrange their cards in the order they wish to draw them - thus making the game one of pure strategy and no luck factor involved. The game incorporates elements of planning ahead, risk assessment and risk-taking, reacting to strategy shifts and figuring out what your opponent is up to.
You are an alien.
You and your crew have travelled far and wide in search of intelligent life, and you’ve finally found it! Sort of. You’ve observed these curious creatures on their little rock hurtling through the deep void of space, and now you think you have seen enough. You abduct a couple of humans and are ready to make first contact.
What On Earth Are You Talking About? is a new party game from the humans behind Psycho Killer: The Card Game, in which you (the Aliens) must communicate simple earthly concepts to your two Human abductees, and the human abductees must compete to see who can figure out what on Earth you are talking about the quickest!
Each round takes between 15 to 45 minutes (depending on how many players you're playing with), and is recommended for both humans and aliens aged 17 and up.
'What On Earth Are You Talking About?' is split into two card types:
Earth Cards: Each featuring a peculiar human behaviour or concept. E.g. 'Climate Change', 'Doing The Worm', 'Circumcision' etc. Alien Cards: Each populated with a string of letters that will make you think and talk like an alien. E.g. O C Q Y S R T Y N
The game is split into two roles - the Aliens, who use their Alien (letter) Cards to explain Earth (observation) Cards, and the Humans, who are competing to guess what on earth the Aliens are talking about.
So, with the above letters, an Alien might say:
"OCEAN COMING QUICKLY! YOU SHOULD RELISH THESE YEARS. NO BEARS WORLD WIDE"
In this example, the correct guess would be 'Climate Change'.
As a Human, each correct guess earns you 1 point, and the player who has the most points once everyone has been a Human... wins!
Homeworld Fleet Command is a competitive tactical miniatures board game. The game puts 1-4 players into the role of admirals for either the Kushan or the Taiiidan fleets as they battle for supremacy across the stars. To this end, you will command a wide assortment of ships, including squadrons of fighters, corvettes, frigates, destroyers, and devastating capital ships.
The Kickstarter exclusive edition of Homeworld Fleet Command will contain the following:
• A 10-PART CAMPAIGN THAT WILL TAKE PLAYERS FROM THE FIRST FIGHTER SKIRMISH TO EPIC BATTLES SUCH AS RETURN TO KHARAK, SUPERNOVA STATION, AND TENHAUSER GATE.
• STEP-BY-STEP SCENARIOS THAT MAKE IT EASY TO JUMP RIGHT INTO THE SHOES OF AN ADMIRAL AND GRADUALLY LEARN THE CORE GAME MECHANICS AS THE SIZE OF YOUR FLEET INCREASES.
• 101 PLASTIC SHIPS IN THE BASE GAME, INCLUDING THE ICONIC MOTHERSHIP, 48 FIGHTERS, 24 CORVETTES, 24 FRIGATES, 2 CARRIERS, AND 2 DESTROYERS. THE EXPANSION ADDS ANOTHER 100 SHIPS TO GROW YOUR FLEET.
• SOLO RULES THAT LET ONE PERSON PLAY EITHER SIDE AGAINST A DETERMINED OPPONENT OR UP TO FOUR PLAYERS CAN SHARE THE COMMAND.
• MULTIPLE COPIES OF THE GAME CAN EVEN BE COMBINED TO CREATE EPIC FLEET BATTLES!