It's official, Crowdfunding is back in full swing this week. With 10 campaigns going live in the next 7 days, things are really heating up in the board game space. Marvel United: Multiverse is a huge contender for our attention this week, we also have a generous helping of art work rich titles to consider like Arborea and Once Upon a Line. Remember to back with your head and not your heart, know your limits and most importantly enjoy your board games.
In Marvel United: Multiverse, you take the role of iconic Marvel Heroes cooperating to stop the master plan of a powerful Villain controlled by the game. Each Villain unveils their unique master plan, with cards that trigger different effects, and threats that pose challenges across the locations. Heroes must choose carefully the cards to play from their unique decks, that not only offer different actions and superpowers to use, but also combine with the actions of other Heroes to do the impossible. Build your storyline, unite your powers, save the day!
Welcome to the world of Arborea. You are a Patron Spirit, guiding your villagers to heal and grow the landscape around them by sending them on pilgrimages and building your personal Ecosystem.
Arborea is a worker placement euro game where time, and planning ahead, is key.
During the game, players will place workers on Action Tracks ("Pilgrimage"). These tracks will then advance, moving all workers with them. The farther the Action Tracks move, the better the Rewards gained when workers are activated.
These rewards may help Players to contribute to the Shared Resource Track, make offerings to the great and wise Sages to invest in future gifts, or attract animals to the land of Arborea. Explore different Seasons each game for new opportunities and paths to take.
Take from the Shared Resources to build your personal Ecosystem, overlaying terrain cards to build habitats and placing animals for end game Victory Points.
Retake the arena in Epic Spell Wars of the Battle Wizards: Annihilageddon 3 – Satanic Panic! Battle against or become Satan in a one-against-many deck-building throw down. Murder your foes with cunning cruelty and torment their damned souls as you drag their asses to hell over and over again!
Choose your Familiar and unique Wizard ability and cause a panic as you crusade against magical mayhem and destructive demons. It's unrepentant spiritual warfare for the soul of the Epic Spell Wars Annihilageddon Arena and its bedevilled trophy!
Compatible with other Cerberus Engine releases, Epic Spell Wars of the Battle Wizards: Annihilageddon 3 – Satanic Panic features an unprecedented level of chaos with new Mayhems, Familiars, Champions, Wizards, Spells, Creatures, Treasure, and new tarot-sized cards for Satan!
In SCRAP, you take on the role of a "Line" of Bots who have just become truly intelligent following an event known only as "The Singularity". Hungry for knowledge, your Bots have travelled to the source of the singularity to acquire as much data as possible.
SCRAP is an area control game featuring lots of "Bots on a Map". Its major mechanical features are:
Action Queue Programming: You'll plan your moves in advance by placing "Functions" into an queue. Each turn, you'll resolve the Function at the front of your queue and place a new Function at the back of it.
Hand Building: Throughout the game, you'll acquire new Functions to increase your options when programming. Each card has two major purposes; one, to serve as a unique option for your Bots (no two cards are the same), and also as fuel for other powers; whenever you reveal a Function on your turn, you can discard a Function of a matching colour to gain powerful bonus effects!
Hand Management: Your Functions will need time to refresh in between uses, and you must plan a Reboot turn in advance (even Robots need a break!). Spend too many cards too quickly and you'll find yourself rebooting much more frequently.
Hidden Bidding Combat: Assign your Bots orders in a unique and thematic combat system with no dice or cards; YOU choose what your Bots will do. Probe your opponent to gain additional data or weapons for the future, snipe their Bots before they can strike, brace for impact, and then get ready to brawl! Plus, get data whenever you destroy something!
Asymmetric Factions: Play as one of six unique "lines" (faction) featuring a unique hand of functions (5 cores similar to other players and one wholly unique ability) and unique upgrades. Crush the competition with Vulcanos, study your enemies as Cerebrum, or manipulate the space-time continuum with Tachyon.
SCRAP draws inspiration from a range of games, including Cthulhu Wars, Inis, Scythe, Concordia, Rising Sun, Cry Havoc, Blood Rage, Mage Knight, and Spirit Island.
Since the dawn of time, YOU, the Zephyrhymes, take control of talented beings in order to stop Tragedies that threaten the balance of the universe.
The Butterfly’s Breath On Earth, in a not too distant future, a pandemic has decimated most of the human population, leaving room for insects to become gigantic. The survivors exploit the insects’ prodigious abilities to construct a new world. But all that may soon crumble.
Once Upon a Line is a narrative game played out in chapters. Embody heroes and use their actions to play on a board of scratch off ink. Uncover hidden words and take their corresponding cards. This will reveal the next part of the story as well as new words to find in order to accomplish your mission.
Fully immerse yourself in a personalized adventure.
Elude traps (riddles, anagrams, palindromes, etc.).
Complete your Quest before scratching off the last square on the Line of Tragedy.
Coal Baron – or Glück Auf in German, after a greeting German miners use when wishing one another luck – has players sending miners underground to dig tunnels and acquire coal, which comes in four levels of quality and is used to fulfil contracts.
The game lasts three rounds, and in each round players take turns placing their workers on action spaces; you can place on a space occupied by another player, but you need to place additional workers in order to do so. Each player has an individual elevator shaft, and will need to use workers to extract coal and bring it to the surface, while also competing for contracts and scrounging for cash in order to do everything else that needs to be done!
In Future Energy, each player attempts to construct a network of non-carbon-based energy production plants around Europe. Each player's turn consists of three phases. First, they earn income. Second, they make 1-3 purchases of new power networks or contracts. Finally, they move the shared surveyor piece along the built networks (paying other players for their share of the network they use), replacing the old power plant they end on with a new one. Each type of plant they replace gives a special ability or one-time benefit. The old plants are placed randomly on the board each game for a different puzzle every time.
At the end of the game, each player is rewarded with additional points based on the number of their plants in their largest network of connected cities. The player with the most points wins!
Return to the wild world of combining robots in AEGIS: Second Ignition (aka Season 2, or just AEGIS2)! The accessible, content-packed tactics game returns with an all-new box of robots and heroes vying for control of Sigaea in all-out robot fighting tournament! Choose a Commander, take their team of five robots into combat, and combine them into more powerful forms to defeat your opponents. Choose from dozens of robots across five classes - Assault, Evasive, Guard, Intel, and Support - AEGIS! - and duke it out up to six players! Games take about 15 minutes per player.
This all-new box features:
Dozens of new robots, streamlined for easier learning and more tactical depth!
A roster of new Commanders and prebuilt teams, featuring new luck-mitigating mechanics!
New game mode - Starpoint Arena! Play with respawning robots and rack up points!
SOLO MODE! Face off against powerful boss robots and their customizable armies.
2-Player Draft Rules! Crack the box and have a semi-randomized team in no time!
Three boards with printed terrain! Choose a 2 or 4-player battlefield and jump in with no board setup!
COMBINE BOTH BOXES! This game's contents are 100% cross-compatible with the first AEGIS game.
The days on Ryh are longer than those on Earth. Yet somehow it was still 33 rotations before we encountered the Oxataya - another 12 before we met any Ahzuri. So far our negotiations have gone well. Oxataya are an ancient water-dwelling clan, full of wisdom, knowledge and insight. Ahzuri are an ascetic mountain tribe of which we still know very little. We have learnt a lot from Oxataya, and their temples, but there is still much to discover. Our new research outposts and specialists have shown great promise so far. Still, only time will tell.
The Specialists Expansion adds two new local factions for players to negotiate with, a temple location to visit, and outpost boards to extend their research bases. It also adds a lot of new characters (variable player powers) and contract cards, and the new, powerful specialist dice.
In a galaxy where the secrets of interstellar travel have been lost to time and primitive peoples war over ancient technology, players are thrust into missions to stop an encroaching threat. As they play through missions on numerous planets with a variety of biomes, they will discover the true nature of their enemy, and will have the opportunity to unearth the rich story of the world of Phantom Epoch.
A wide range of character choices, including human and alien species which can be combined with a diverse set of classes, allows players to create and grow their own characters to match their own play style. Each mission has its own map, objectives, enemies, and challenges. Every map has a completely unique layout. No two missions will be the same, and players will have to adjust their strategies accordingly.
Outside of missions, players will need to gather resources to repair and restore functionality to the star ship that serves as their headquarters. Doing so will unlock facilities to improve their characters with upgraded equipment, attributes, and skills. As secrets from the past are revealed, they will gain combat knowledge in the form of branching advanced classes that allow players to further customize and empower their characters.
Before missions, players prepare their equipment and Action cards that they'll bring with them on a mission. During a mission, players and adversaries simultaneously select Action cards at the start of each round. The selected cards determine the turn order for the round. During their turns the players and adversaries play the selected action cards one at a time. The campaign is made up of 30+ missions, and ends when the final story mission is played. As a fully cooperative game, players win a mission together by completing the mission objective, or lose together when all players are defeated or the objective is failed.