top of page

Crowdfunding Round-Up 17th October

Updated: Oct 18, 2022

Welcome to the Crowdfunding Round-Up for the week 17th October. This week there are 20 projects launching, 20! Projects in one week and some of them are HUGE. Spirit Island: Nature Incarnate and Race to the Raft by the creator of Isle of Cats are both launching on the 18th with 16 other projects. This week will test most board gamers to the limit of their budgeting skills. Be wise, take care and happy gaming.

There are things yet unseen among the deepest roots of the land, and they now rise to meet the coming white sails. The next expansion of the award-winning settler-destruction board game is coming to Backerkit on October 18th. Nature Incarnate features 8 Spirits, 20 Aspects, new Major Powers, and brand-new mechanics for players to challenge the Invaders head-on.

Titans of ancient stone, whispered of in Dahan legend, stride across the land to sweep aside opposition. Shadows gather, and keening echoes drift through the forests, as bloodied pick and steel break the ground and force what once-was to fight at the forefront of the fray.

Spirit Island: Nature Incarnate will challenge players with hard choices, new opportunities, and a brutal side to a familiar Adversary. There's more to come for the campaign, as well! Look forward to foil Spirit Panels, new wooden token accessories, and exclusive bundles of previous content.

New spirits, new aspects, new threats, and new powers await! Crowdfunding exclusively through Backerkit on October 18th.

You and your fellow spirits should keep the commandments of the seasons. You should work as a team and reforest the forests with sacred seeds and bring in abundance.

Hitodama is a fantasy-themed strategy game with a watercolour style. It tells the story of guardians of the forest and their actions to take care of it. In each game, the board is changing, favouring, or disfavouring the cardinal points activating effects of the activated areas. The resources distributed on the board are obtained by the system of worker placement. During your turn, choose between playing cards you have in your hand or interacting with other players. Get your own resources to get your victory points, but you must not forget that the players must work as a team to advance through the seasons.

Hitodama is ideal for players looking for a challenge, but it also works great for novice players. The story is beautifully told with art that makes it unique.

A general knowledge tug-of-war!

2 teams race to name a thing in the category, starting with either letter on a newly-flipped card! The winner flips the card one ‘step’ closer to their side and covers the previous card, so the next visible card is closer to whoever was first. It’s like a tug-of-war: flip the card at your end and win again to get a point!

There are various styles of categories.

Simple categories (Animals, places, food...) result in games only a few minutes long (and suitable for playing with children in an educational environment).

Specialist categories (novels/films, brands, celebrities, games...) allow one player to show off their specialist knowledge against multiple opponents.

Meta categories (number of syllables, number of letters, rhymes...) require quick thinking and almost entirely eschew general knowledge entirely.

This was the winner of the 2017/2018 Wibbell++ design competition and is the 8th 'core game' for the Wibbell++ deck. Rules will be freely available online on 1st August 2019.

OVERVIEW: Unluckables are a mad scientist’s experiment gone wrong. Created to give bad luck, they instead absorb it! But, if an Unluckable absorbs too much, they turn from playful candy loving creatures into trick playing pranksters.

Adopt Unluckables, play tricks, activate unique abilities and do your best to avoid the perils of Unluck.

The first player to end a round with 13+ Skellies, wins!

(additional win conditions included for increased challenge and excitement)

SETUP: Each player will choose a uniquely coloured Home card, which always produces 1 Skellie, and set it face up on the table in front of them. This table space will now be referred to as your “Home.” All adopted Unluckable, as well as certain Luck or Unluck cards with the “Hold” symbol, will be played into your Home.

Congratulations! If you are the first person at the table to read these instructions, you are now designated as the First Player. Deal 3 Luck cards face down to each player. They may look at their cards, but must keep them secret from all other players. After the first player ends their turn, play will continue clockwise around the table until all players have performed their actions. At the start of each new round the First Player will rotate clockwise.

STARTING THE GAME: Starting with the First Player, you have 3 actions to perform each round. Available actions are:

Draw: Draw the top card of the Luck deck and add it to your hand.

Play: Play a Item, Trick or Support card from your hand.

Adopt: If you are able to meet the Skellie cost of an Unluckable indicated in the star symbol on the top left of the card, place it into your Home. You must draw and resolve Unluck cards up to the number indicated in the bat symbol on the top right corner.

Release: Discard any number of Unluckables and reduce the cost of adopting by their Skellie value until the end of your current turn. (adopting will require performing another action)

Activate: Perform the ability of an adopted Unluckable with an Activation symbol. You may only use an adopted Unluckable’s ability once per round.

Trade: Trade any number of cards with another player. An action is only performed if another player accepts the trade, allowing you to make multiple offers without risk of losing actions.

After you’ve performed all of your available actions, the next player may begin theirs.

HAND SIZE: Each player starts with a hand size of 5 cards, however there are ways within the game to increase your hand size. Players with more cards than their hand size must discard down, but only at the end of a round. This allows players to hold cards higher than their hand size for a brief, and hopefully beneficial, period of time.

WIN CONDITION: When adopted Unluckables are providing any player(s) with 13 or more Skellies at the end of a round, the player with the most wins!

As you know it’s been over 150 years since the inventor of the Perpetual Steam Engine (or PSE), Louise Delargue, wrote her last diary entry before her disappearance. That someone could create an invention to seemingly power cities and other technologies forever, without publishing any findings, remains the biggest scientific folly in the era of PSE.

We took the crystals for granted. The supply seemed endless and their energy seemed unending, but we underestimated the growth of populations and the greed for crystal power. As PSE’s across the world try to keep up with the demand, the crystals are breaking.

In Delta, players set out on an adventure through the Delta region of Kamargo, to try and gather more information about the crystals that power up the PSEs. as players observe the mech-animals such as the tortoise, flamingo, horses, and bulls. Send your crew to the different sections of the board to try and maximize your actions, and later on add new crew members to your team and even set out on special missions.

Manage your hand well, gather enough knowledge, and emerge as the victor in this exciting steampunk adventure.

Twinkle Star Ship

It’s time for a crazy race that encompasses the entire universe to begin, where anything goes. Racers have assembled from different planets with their proud spaceships. Their machines of quality are crafted with invaluable ore unique to each of their planets. Who would run at the speed of light, and who would show off his calm and fine control? Just now, the fanfare echoes in the stadium to announce the start of the race. Here begins the Twinkle Star ship Race!!!

[About this game]

This game is a trick taking game for 3-4 players with the theme of a spaceship race. This game is played with cards that have digital numbers on them. In the game, you will be utilizing small segment sticks to control and manipulate the numbers of the cards, just like matchstick puzzles. For example, you can add one segment to 0 to make it 8, or add three segment to 1 to make it 3. This is a must-follow game with an unorthodox bidding system. Only when the amount of the sticks you have left at the end of a game and the number of tricks you won are matching, you are allowed to score points.


This is Planet etuC, where CUTE creatures live their life peacefully.

See over there, that one is on the sea, dancing on a surfing board. That one is bathing in lava, and that is up in the sky, devouring the clouds.

Wow, you think these guys are weirdos that don’t look like any of the beings on your planet? Well, look at them again. Aren’t they so Cute…oh no, very etuC??

About this game

This is a climbing-ladder/shedding-type card game with the theme of ecosystem. This game is designed to be enjoyed by 2-3 players. Players play stronger cards than each other to win the game by getting rid of their hand.

In this game, there are two types of card ranks: numbers and colours (symbols).

At the start of a game, whether you are playing for numbers or colours hasn’t yet been decided. If the subsequent card has a stronger number, you play by numbers, and if it is a stronger colour, you play by colours. If you play a card with stronger number AND colour, the rule remains undetermined, and the next player will have options to choose.

To win, it is important to plan ahead and take control of the dynamic card strengths.

The Beach Combing Expansion is an expansion set for Aqua Garden with picking up items on the beach, or simply "Beach Combing Activities", as its theme.

Players place fishes and beachcombing tokens on the gallery board at the start of each round. Players will gain not only the fishes, but also the beachcombing tokens that are placed in the same space.

Compete for set collection and majority with what you have picked up.

Welcome to Dreadful Meadows - a land of tricks and treats, where kooky Confectioners compete to be this season's sweetest supplier!

You play a Confectioner, sowing and growing sinister seeds to create the most bountiful candy crops, through crafty candy patch placement. As rounds progress, cultivating your candy crops allows for exciting expansion and experimentation! Conjure up a crew of magic Sugar Sprites who can lend a hand with their abnormal abilities. As you prosper, summon your horrid Harvesters to intensify turnover, or utilize your Candy to discover new Concoctions.

Each game is unique through your choice of Confectioner and the strategies you utilize. Actions and patch varieties are limited, so your success in the meadow will rely on calculated decisions in the expansion of your meadow, the concoctions you create, and how you utilize your Sugar Sprites and Harvesters.

Will your Dreadful Meadow be an abomination, or this season's sweetest sensation?

The gallery is seeking new masterpieces! In Canvas: Finishing Touches, complete your works of art and show them off to the world with the new Frames! These Frames add a layer of interaction as players compete to have their work displayed on the gallery wall.

Also features: Platinum Ribbons - Grab a Platinum Ribbon whenever your painting is framed in the gallery.

New Scoring Cards for puzzling new challenges and added replay ability.

Hero or Villain: Battle Royale –The Card Game- is a fast-paced game where you and your friends trade blows as super-powered individuals. Aside from combat elimination, the game also has social deduction and Russian-roulette mechanisms that will ensure only one is left alive by the time players go through one entire deck. The game is designed for 2 to 5 players, and takes 10 – 15 minutes to play.

On your turn, you can play any number of power cards to influence the game, or try to attack other players to eliminate them. Players may verbally challenge you if they feel your character does not have the ability to use a certain power, forcing you to lose some cards if you were indeed not telling the truth. At the end of your turn you must finish by drawing one card, and if you draw a Demolition card you will be eliminated from the game if you do not have any cards left to defend or heal yourself. If you are still alive after you draw a demolition card, then you will place the card back in the deck at a place of your choice, which may be later triggered by another player and remove them from the game!

There are a total of 6 playable characters, all appearing in the Hero or Villain gamebook series.

During the First World War, France and Britain wrestle with Germany and Austria-Hungary for the dominance of a decisive front section. Take on the role of a general and send your troops into battle. Barrage enemy units with artillery fire and attack them with your tanks and infantry or surround and annihilate them.

Trench Club is a complex strategy game in which, in addition to attack strength and armor of the troops, their tactical setup, combat experience, damage and terrain have a decisive influence on the outcome of the battle. Since each unit brings its own strengths, you must cleverly assemble your army to win the victory over your opponents.

Key Features:

  • Exciting strategy game set in World War I

  • Complex combat system

  • Nevertheless easy to learn rules

  • Detailed miniatures

Race to the Raft is a cooperative, path building, tile placement, social puzzle board game for 1-4 players.

In the game, you play the role of the disorientated island cats who are lost on the smoke-filled island. Nothing seems to be where it once was, and you must find a safe route to the raft by placing pathway cards.

As you build pathways, fire, represented by different shaped tiles, will spread across the island limiting your options. You’ll need to find the balance between creating long pathways and keeping the cats ahead of the flames as you move towards the raft.

There are 81 scenarios to choose from which include a simple tutorial that will gradually introduce you to new rules and an advanced tutorial for when you’re ready for a far greater challenge.

Choose cards, build pathways, and control the spread of the fire as you work together to guide all the cats in their race to the raft!

Warcrow Adventures is a fantasy co-op dungeon crawler for 4 players. Throughout the match, you'll become the protagonist of a unique tactical and narrative story. Join your teammates and venture into Hawthorn Point to try and overcome its challenges.

This game combines tactical, action playing with a deep focus on the narrative. Through the game, you will interact with other characters, learn their stories, talk to NPCs... and also, explore different scenarios, fight a range of different enemies, and thrive in the development of the story.

Wonky Wheels is a racing game (our interpretation of Mario Kart), where players race around the track collecting Power-Ups, with which to disrupt their opponents, modify their vehicle and gain advantages.

The track is a modular design, which allows players to create a range of circuits and incorporates octagon spaces which enable players to steer their vehicles.

Each player has an identical deck of Movement Cards and choose 1 of the 3 from their hand to move their vehicle each turn, drawing a 3rd card from their deck at the end of their turn. In addition, players manage the condition of the vehicles brakes, mechanics and tires using their Player Mat.

The game has many additional features and actions a player can take during their turn, such as driving over other vehicles, using free boosts and springs to advance. The Pits are an area they can repair damage to their vehicle and Super Power-Ups can be played 'out of turn'. The winner is the player who completes the designated number of laps the fastest.

Street Fighter V: Champion Edition - Legends is a cooperative game of brawling action for 1–4 players designed by Mitch Schroeder.

In each game, you will take on the role of your favourite Street Fighter characters and work together to defeat your rivals and overcome your nemesis. Build your combos, upgrade your abilities, and create your legend.

The Four Kings are up to no good and it falls upon the World Warriors to stop them. Choosing a fan-favourite fighter, such as Ryu or Chun-Li, players will perform powerful attacks and build epic combos on their way to defeating the king at the end of each stage. Combining modular style decks and familiar special moves unique to each fighter, there is no shortage of options for toppling the kings, one by one.

Featuring a huge roster of characters and stages from Street Fighter V: Champion Edition in an all-new cooperative setting, players will be able to experience Street Fighter like never before.

Breakthroughs in deep sea mining technology have ushered in a modern gold rush as corporations’ position themselves to extract the oceans riches of rare earth metals.

As corporations seek to exploit the wealth of the ocean, ecologists and research groups see the expeditions as an opportunity to study and catalogue rare lifeforms never before encountered. An uneasy collaboration has formed as scientist make use of the vast wealth of industry and the industrialist depend on the breakthroughs provided by studying the vast and hostile deep-sea ecosystem.

Deep Shelf is an game of deep-sea exploration, exploitation, development, and research. Players take on the role of competing corporations seeking to find and develop resource nodes, extract rare earth metals, transport them to the surface and research the unexplored deepest reaches of the ocean.

As the leader of your corporation, you will decide whether to expand quickly and strip mine the ocean of its wealth, or take a more eco friendly approach and learn as much as possible about the wonders of the deep. Players must be cautious of mining too greedily, or delving too deep, as such actions will damage the natural ecosystems of the ocean, hastening the end of the game, and not everything in the deep is friendly.

Oathsworn is a Twisting Tales Game for 1-4 players where play is focused on narrative choices and rich miniature combat encounters. The game is set in the Deepwood where a Free company (the Oathsworn) fights for humanity's survival against unnatural horrors and the Deepwood itself.

Each gaming session sees the players participate in a multi path game book where the story unfolds to an inevitable encounter. The encounters are multi phase scripted boss fights on the encounter board where players have to outwit and outplay the AI driven monsters and enemies. As the sessions unfold the group is taken into a deep legacy campaign where they gain levels, loot and new allies to join them in their journey.

Oathsworn boasts a unique push your luck combat system of exploding dice where players are always having to decide between hitting harder and potentially missing the attack. This coupled with a euro style cooldown system called 'Battleflow' makes for a vibrant and engaging play session.

Super Snipers is a 1-2 player head-to-head sniper duelling game featuring a familiar Tetris mechanic used in a novel and exciting way.

In Super Snipers, players assume the roles of genetically and cybernetically enhanced soldiers, each racing to locate and kill the other Super Sniper first. They do this by placing polyominoes (called “Focus”) onto grids. They must locate their opponent, isolate innocent bystanders, and make their kill. The first player to make 3 kills wins.

Super Snipers has a simultaneous turns Duel Mode, a real-time Quickdraw Mode, a solo turn-based Contract Mode against an automa, and an intense solo real-time Hostage Rescue Mode against two automa in a hostage situation.

"You go in, find the President, bring him out in less than 24 hours, and you're a free man."

In Escape from New York, an adaptation of the John Carpenter movie of the same name, you play as Snake, Brain, Maggie, or Cabbie and attempt to rescue the president and his precious tape and bring them to safety, while dealing with the gangs of the most dangerous prison in the world – all of Manhattan.

With no natural resources, the Government of Uruguay is concerned about the country’s dependence on imported fossil fuels. As a consequence, it is seeking to increase the share of domestic resources, of which the most feasible are biomass and wind energy, as well as employing end-use energy efficiency measures to increase its energy security. In addition, the government aims to use the intended growth of the domestic energy sector to foster its other objectives of increasing economic growth and creating employment. (Extract from World Bank Documents, CASE STUDY 11: URUGUAY – WIND ENERGY PROGRAMME )

"Toward noon, however, the sun's rays were extremely scorching, and when evening came, a bar of clouds streaked the southwest horizon - a sure sign of a change in the weather. The Patagonian pointed it out to the geographer, who replied:

'Yes, I know;' and turning to his companions, added, 'see, a change of weather is coming! We are going to have a taste of PAMPERO.' And he went on to explain that this PAMPERO is an extremely dry wind which blows from the southwest. [...] The PAMPERO generally brings a tempest which lasts three days, and may be always foretold by the depression of the mercury, 'he said. 'But when the barometer rises, on the contrary, which is the case now, all we need expect is a few violent blasts. So you can make your mind easy, my good friend; by sunrise the sky will be quite clear again.' ( Jules Verne, 1868: In Search of the Castaways. CHAPTER XVI: THE NEWS OF THE LOST CAPTAIN. )

Pampero is a hand-management, card-driven action-selection game. Every player has a starting set of eight cards to be played on their own tableau, which contains two rows of spaces to activate actions on the different sectors of the board. Each turn, you have the option to play a card to the leftmost empty space of either row or to retrieve all cards from your tableau. After three actions, a special phase takes place — consolidation, during which you retrieve the rightmost card from any row, generate batteries from stored energy, collect income, and advance the game timer. The player with the most money at the end of the game wins.

Legends of the Deep brings cultural legends, high fantasy, and mythologies from around the globe into the Oceans ecosystem.

Oceans is a journey from the known world into the unknown, where you discover powerful traits that hardly seem possible in the realm of biology. With Legends of the Deep, you will discover things beyond the world of science!

Game Play At the beginning of the game, deal four Legend cards to each player. Choose one of them, and pass the rest to the player on your left. Continue drafting until everyone has four Legend cards.

During your Play Cards phase, you may play one Legend card in addition to your normal card play. Legend cards have game-changing abilities with global effects.

To replace an Legend card with a new one, subtract the cost of the old Legend card from the cost of the a new Legend card.

45 views0 comments

Recent Posts

See All
bottom of page