top of page

Crowdfunding Round-Up 18th April

This really in a Hot! week. With the weather turning for the better and Gamefound putting some strong competition to Kickstarter, things are definitely looking bright.

This week seems an even split for Kickstarter and Gamefound over the number of campaigns, this is the first time it has happened. With Gamefound now out of its Beta phase will we see a shift towards all games moving away from Kickstarter? Only time will tell.

San Francisco, 1937: Your cargo plane flies through a portal in the sky, transporting you to a rugged landscape filled with bizarre creatures, scheming gods, and untold dangers. But can you find your way back before the portal closes?

Sleeping Gods: Distant Skies is a standalone sequel set in the world of Sleeping Gods. As in the original game, you and your friends trek through a vast landscape as you read branching storylines and meet vivid characters, but in this game you interact with the atlas on a deeper level — camping, exploring, overcoming obstacles, and searching for lost relics. The new action system allows you even greater agency while you travel and explore.

In addition to the exploration and quest system from the original game, Sleeping Gods: Distant Skies features a fresh spin on combat. Players now build a combat deck from which they draw a varied hand of cards to play, making each combat encounter a fresh and dynamic puzzle.

Although Sleeping Gods: Distant Skies builds on story elements in the first game, you do not need to play Sleeping Gods to enjoy this sequel. The game features new characters and storylines, explaining concepts from the original game as you encounter them.

Return to the world of Sleeping Gods and experience a thrilling tale that hinges on your choices in a truly open-world experience!

A complete and updated version of the cooperative fantasy board game, where you can die from an arrow in the knee, poor decisions and dry jokes.

A three-act fantasy adventure campaign featuring exploration and combat, now with v4.0 rules, numerous enhancements and improvements, integrated expansions and twice the amount of content released for the game previously.

While exploration is focused on creating meaningful decisions with impactful results, combat in Doomrock is highly tactical and aims to be fair by introducing a minimum amount of output randomness and rewarding experienced play; all while giving a hardcore challange.

Main features:

  • Focus on replayability, with scenarios in the spirit of rogue-like games, generated from a massive amount of cards

  • A distinct, gridless battle system utilizing dice-allocation mechanics and encounters powered by highly-thematic A.I.

  • Power up between encounters by exploring a randomly-generated world and resolving quests, triggering events, and scoring epic gear and new abilities that bring unexpected synergies between heroes.

The City is burning! Imrryr, the Dreaming City, sparkling capital of the Melnibonean empire, is prey to the plundering of its former vassals.

Led by Elric, a prince banished from the Empire, these unlikely allies are rushing down on the city like a swarm of scavengers, making their way through a bloody path to the imperial palace...and its legendary wealth!

Traps, mercenaries, demons — no danger frightens them for who carries away the most precious spoils might well become the new master of the Young Kingdoms — if he survives the awakening of the Dragons...

The forensic scientists of the Glitch Squad have each been assigned a crime scene to analyze. Unfortunately, the office cat—Glitch—has accidentally changed the password to all of the evidence lockers.

Each round, you write 3 clues to help one of your teammates guess a piece of evidence related to the crime: location, weapon, occupation, or hobby. Unfortunately, Glitch the cat messes up these clues. Acting as the meddlesome cat, your opponent gets to erase one of the clues, and write in a "Glitched" clue to stump your ally.

Can you guess the evidence from the clues, knowing one of them is glitched? If so, you reveal the next letter in the password to your evidence locker! If not, the opponent who glitched your clues gets the next letter in their password. The first team to guess all of their passwords wins!

Created in collaboration between LabX at the National Academy of Sciences, Tiltfactor, and Resonym. Game concept by Rick Thomas.

In Lawyer Up, a two-player asymmetrical card game, players take on the roles of attorneys facing off against each other in a courtroom case. One player takes on the role of the prosecution and the other takes on the role of defense. Each case has its own unique mechanisms and story from Murder to Racketeering.

Lawyer Up is a game of arguments, influence and strategies. Players start with Discovery, where they will go through all the evidence of the case and draft what they think is important for them to win. Then Players will take turns calling and questioning witnesses - building arguments by chaining together cards with the same symbols and earning influence. Attorneys then spend their influence to sway the biases of the jury to their side of the argument.

There are alien armies on all fronts! Take command of one of four asymmetric armies in a huge battle and deploy your units strategically and carefully. You can't possibly win all the fights on the battlefield. Choose which battles to resolve in which order but weigh in on how it may affect your units and other battles.

In Space Lion, you are managing an army of 7 cards. Each round, you will decide where to deploy cards to battle. Use your battle effects with careful timing to win the battle in as many lanes as possible. You can't win them all! The player with the highest Strength in a lane wins, causing damage to the towers or bases of other players connected to that lane. Destroy all enemy bases to win!

Choose between 4 different asymmetrical armies each with their own unique systems and concerns on the battlefield. Then choose a hero for your army. Each army has 7 heroes to choose from which warp your strategy even further!

Over the years, a lively town has fallen into ruin. Disturbing stories that surround Bedeville can send shivers down your spine. One of them, often considered the most real, tells a tale of Mr. Carl - a grave keeper and a grim owner of a local theme park.

Mr. Carl arrived in Bedeville back when life and happiness bloomed in every corner of this little town. As a juggler and later - grave digger in a nearby graveyard, he barely made the ends meet. How did he get the fortune that let him create a theme park? We will probably never learn. Some think that he made a pact with a malignant, and fun-loving Trickster. That’s the only explanation for what happened next, including the nightmare, that led Bedeville to its downfall. Citizens were forced to leave this grim place while Mr. Carl ended up doomed to eternal torment. What kind of torment? Having his theme park be visited by “unique” guests like the undead from the nearby graveyard. Additionally, to make Mr. Carl even angrier, they’re invited every night by the ticket seller, who opens the grounds of Bedeville Carnival when dusk arrives.

This is where your adventure begins. As corpses from the nearby graveyard, you will visit the crazy attractions of the theme park. It doesn’t matter when and how you ended up in this burial ground. Each night an eerie force makes you wake up from the eternal slumber and feel alive again. Each night you will discover new attractions and collect Souvenirs before they’ll get grabbed by grave digger’s mean cat called Fleabag. But beware! Mr. Carl can catch you anytime and chase you back to the cemetery.

The game is played in consecutive player turns. Each player has the goal of collecting the most Joy Markers and Souvenirs sold in the local Booths. When all Souvenirs end up being sold to the players - the game concludes. The player, who at the end has the most victory points awarded for their Joy Markers and Souvenirs collected, becomes the winner.

Every Player picks their favorite undead unafraid of any, even the most dangerous Attractions. Next, you draw the crazy Attractions that the characters will move through during the game. By visiting more and more Attractions and performing Actions from the Attractions you will attempt to outsmart your graveyard friends. By using Actions in a smart way a Player will attempt to hold their position on a specific Attraction. Only this way they will be able to buy Souvenirs next turn. At the end of each turn, a player draws one Trickster’s token from the bag and checks what destiny has for them in-store. Attractions generate Noise Markers. The more Noise, the bigger the chance that the Attractions will make the grave keeper arrive and chase the player’s character back to the graveyard.

Between the time that saw the sinking of Atlantis and the great flood that was to cover the world, there was an unsuspected Bronze Age. An age of legends, raw magic and conflicts in the lush jungles and steaming swamps that would one day become the Mediterranean Sea. Heroes from all over the continent embarked on a Homeric quest to save the world from the threat posed by Anastyr, the queen of dragons.

Anastyr is a cooperative board game with miniatures for 1 to 4 players. Each player takes on the role of a powerful hero, and your team of heroes embarks on an incredible odyssey through a world where they will face hordes of enemies and monsters, wizards and warlords, all very different depending on the environment in which they live. Each hero has their own equipment and fighting style that will each evolve during the course of their journey; all hoping to be powerful enough to face the ultimate threat at the end of this epic, adventure-filled campaign! During their quest, heroes will ride a variety of mounts (horses, raptors, saber-toothed tigers and other exotic creatures) that will give them special advantages, and their combat skills and ability to coordinate with their companions will be tested constantly.

Anastyr has some particularly immersive innovations, such as scrolling tiles, interchangeable magnetic mounts, and backdrops that turn your game board into a beautiful diorama. The game features a dynamic mix of playing cards and special dice to roll and introduces combat mechanics loosely based on brawler video games. Heroes eliminate their opponents by unleashing fearsome combos. But they will also be able to ravage the battlefield with their Fury, a devastating attack resulting from unleashing their rage that has accumulated over the course of the battle. Each hero has a unique deck, which reflects their individual fighting style. And in the campaign mode, this deck can be improved by the player by the addition of new cards they can choose which will reflect the evolution and the leveling up of the hero over time.

Anastyr is easy to learn, but also fast, tactical... and brutal!

Autobahn is an economic strategy game about the building of the German motorway system over three periods of time spanning from the end of World War II to the present day.

At the end of the second period (in 1990), the Unification opens up opportunities to further extend the network into the eastern part of the country.

As a director within the BundesAutobahn Organisation, you are responsible for managing and developing the German Federal Highway System.

​Aside from building roads, you’ll also be responsible for facilitating the transport of goods to neighbouring countries and constructing petrol stations to benefit from this new traffic.

As you contribute to the development of the network, you gain seats at the administration boards of each highway, and they will increase your budget at the start of each period.

Over the course of the game, your board members will eventually advance to more prestigious seats within the Bundesautobahn building, which instead will provide victory points at the end of the game.

Plan ahead to optimize your efficiency: Each contribution you make builds your reputation and gains you access to new departments and scoring opportunities that better align with your chosen path to victory.

​The cards in your hand allows you to take actions on one of the 7 main Autobahns. You’ll need to plan carefully and time your actions perfectly if you want to make the most of your hand before you need to collect your cards back.

Explorers of the Woodlands is a forest-themed cooperative dice game / dungeon crawler for 1 to 4 players. It combines all the best of tile placement, exploration, rolling dice and bashing monsters in a gorgeous setting, and comes with a fastpaced classic game mode and a campaign mode.

Gameplay: In classic game mode, players will explore a forest of over 20 tiles. At the end of each forest, a boss will spawn and the players will have to defeat it to win the game!

During the Exploration phase, each player adds one tile to the Forest, making it bigger and bigger. During the Adventure phase, each player will play their character in turn order. The active player rolls 4 hero dice and places them on their hero board to select and know what actions can be performed for the turn.

Depending on the dice results, players get moves, special actions and unique abilities! Loot cards acquired while killing monsters or found in the forest and during events will also help the heroes reach their goal!

In addition to the classic game mode, a 5-6 mission campaign will be added to the game for even greater replay value.

In this chef battle, your goal is simple, make the best full course menu that blows our restaurant manager (Eugene)away! Each game will require varying levels of strategy and player interaction. Collect Menu Cards to build your menu, or use Action Cards to boost your menu or sabotage other competing chefs. The combinations are endless! You have 15 rounds to build your full course menu and have a change at becoming "What's on the Menus" next head chef!

  1. Each turn consists of two phases, a Prep and and Plate Phase. During the Prep Phase a player can either select a Menu Card or draw an Action Card to put into their hand. Once all players have gone through the Prep Phase, we move to the Plate Phase. During this phase, players can choose between doing nothing, committing a Menu Card to their menu or play an Action card.

  2. Each Player has 15 rounds to complete their full course menu. After 15 rounds. The Chefs present their Menu and add up their Star total.

  3. Each Menu Card has a range of 0-3 possible stars. Some Menu Cards have added bonuses that can be added at the end of the game. Be on the lookout for combo's as well, as they can increase your star total. The player with the highest star total by the end of 15 rounds is declared the winner.

A fast-paced light-strategy worker placement board game about paleontology for 2-5 players.

Players use their Paleontologist, Grad Student and Field Assistant workers to gather fossils, do research and publish new Dinosaurs and Marine Reptiles as Holotypes. Personal and semi-collaborative Global Objectives feature modern paleontology concepts such as cladistics and taxonomy.

The player with the most Victory Points from publishing Holotypes, completing Personal Objectives and contributing to Global Objectives wins.

Iconoclash puts you center stage in the ultimate tabletop platform fighting action. You’ll join the fray as one of 11 characters, leverage clever card play to collect items, rushdown rivals, create powerful combos that launch them into the air and off the stage to outplay the competition. 'Iconoclash' captures the fast paced action and tactics of a platform fighter. Choose your favorite character from a variety of board game universes. Each character has a unique deck and playstyle. Then select which map to fight on.

Each turn you’ll play two attacks, each with three different effects to choose from. Meaning that every character has over 500 unique attack combinations. Some attack options require you to spend a Power Token, giving them an added kick to deal massive damage. Attacks also send your opponents flying, potentially launching them off the edge of the board to deal extra damage. All the while, you will move across the stage to keep your opponent in range, dodge stage hazards, collect items, and avoid attacks. Reduce your opponent's HP to 0 to win.

Featuring three Multiplayer Modes for up to 4 players: Classic Mode: Last one-standing wins. This mode is for players who love the classic no-holds-barred, last-one-standing action. Battle Royale: The player to deal the most damage after 4 rounds wins. This mode is great for players who prefer game play that is about maximizing combos and want to avoid player elimination. 2 v 2: Team up with a partner for the win! This mode is perfect for 4-player action.

Sayū is an abstract strategy tile-laying, tile-flipping for two players. It is played with 49 unique two-sided octagonal wooden tiles and uses no board. The objective of the game is to have more tile of your color face up when all the tiles are placed.

To setup the game place the home tile at the center of the table. This tile has no arrows. From now on no tiles can be placed further than 3 spaces away from this tile (this creates a 7 by 7 grid when finished).

Players then take alternate turns. On your turn you must choose a tile that is still available and place it on an empty space - up, down, left or right of a tile already placed.

You must place it in any of the 8 possible orientations you wish. The orientation of a tile is indicated by the white arrow in the middle.

Once a tile is placed, check whether it can convert an opponent's tile over to your side - to do so you must fulfill three conditions;

1) your tile must have your color arrow pointing toward your opponent's tile 2) the target opponent tile must not have their color arrow pointing back 3) the two tiles must not share the same orientation

If multiple tiles can be converted at the same time you may only choose one.

The converted tile is flipped over to your side and rotated to the same orientation as one that converted it. You then treat that tile as though it just been placed and check if another conversion can be made. Repeat this process until no further conversion is possible.

Now it is your opponent's turn.

Players will take turn placing and converting tiles back and forth in this manner until all the tiles are placed and the game is over. Count up the total number of tiles for each player; whoever has the most of their color facing up is the winner.

25 views0 comments

Recent Posts

See All


bottom of page