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Crowdfunding Round-Up 20th February

Donut get me wrong, there are some sweet treats to feast upon this week, but I think my money is safe for another week. Street Fighter has some really cool looking minis but I am not sure of the gameplay. A lot of interesting themes appear in this week's crowdfunding round-up from: donuts, space travel and mechs all the way to fighting in the streets.

Remember, back with your head, not your heart and most importantly, love your games.

Street Fighter V: Champion Edition - Legends is a cooperative game of brawling action for 1–4 players designed by Mitch Schroeder.

In each game, you will take on the role of your favourite Street Fighter characters and work together to defeat your rivals and overcome your nemesis. Build your combos, upgrade your abilities, and create your legend.

The Four Kings are up to no good and it falls upon the World Warriors to stop them. Choosing a fan-favourite fighter, such as Ryu or Chun-Li, players will perform powerful attacks and build epic combos on their way to defeating the king at the end of each stage. Combining modular style decks and familiar special moves unique to each fighter, there is no shortage of options for toppling the kings, one by one.

Featuring a huge roster of characters and stages from Street Fighter V: Champion Edition in an all-new cooperative setting, players will be able to experience Street Fighter like never before.

Donut Shop

As the newest hires at the local bakery, you have been assigned to work with the hottest selling items - the donuts. Your job is twofold: to arrange the donuts in the display case, and to put together boxes to fulfil customer orders. You’ll also want to make an extra push to sell donuts with sprinkles and coffee, as these can earn you extra cash. Sell your delicious treats better than any of the other employees, and you’ll be walking home with the most money at the end of the day.

In Donut Shop, players will be taking turns placing Donut Tiles in the Display Case, earning points based on how many donuts of the same type are connected. Players then have the opportunity to box groupings of donuts in the Display Case in order to fulfil customer requests from their Order Cards and earn extra money.

Bonuses can also be earned from special orders for coffee donuts with sprinkles. At the end of the game, the player that has earned the most money from their donut placement and order fulfilment wins!

A player’s turn consists of the following actions: 1. Add a Donut Tile to the Display Case 2. Score for donut placement 3. Box donuts (optional) 4. Draw a new Donut Tile and Order Card

Color Field

In Colorfield, players take the role of an abstract painter and try to create three works of art. Players draw and place tiles on their canvases, and score VP for matching coloured sides with other tiles or with the canvas edge. The player with the most VP at the end of the game is the winner. Players can also acquire Tools that allow them to enhance their gameplay abilities. Make something beautiful in Colorfield.

Colorfield is a game to 2-4 players that typically plays in around 30 minutes.


Every summer, the town of Agueda Portugal transforms into a beautiful arts festival with colourful umbrellas hanging above the streets and decorated lamp posts, murals, and other art installations around this quaint city.

In "Agueda: City of Umbrellas", players will take on the role of festival artists decorating the city streets with their own colourful umbrellas to attract the most tourists to their streets. As an artist, you will need to balance the requests of the city, shops, and tourists to create the most stunning arrangement of umbrellas.

Players will draft tiles from a central board, placing them in a row on their player street board. After placing your umbrellas, you will select one or two tourists and move them into one of your three rows of umbrellas to score that row. Careful placement of your umbrellas will unlock sections of your tourist map, which will add more tourists into your pool to place out on your board. Once a player has filled up their board, scoring of your arrangement of umbrellas will be based on both the standard board scoring placement rules plus communal "Shop" cards with varying scoring objectives.

"Agueda: City of Umbrellas" is a game for 1 to 5 players and is inspired by the real life annual festival in Agueda Portugal called the Umbrella Sky Project. 25th Century Games worked in concert with the Umbrella Sky Project to illustrate the box cover, incorporate their annual tourist maps into the game, and for cultural consultancy.

In Ascension Tactics' final battle for Deoful, the Champions defeated both Samael and Xeron. With Samael destroyed and Xeron now in hiding, the arch-devil Kythis has taken control of the infernal realm, forcing its people to submit to his might.

It is up to the Champions of Vigil, alongside a few rebellious monsters, to bring peace to the twisted lands, and set Deoful on a path to redemption in Ascension Tactics: Inferno!

Ascension Tactics: Inferno is a stand-alone expansion to the hit game, Ascension Tactics. Ascension Tactics: Inferno includes all of your favourite gameplay mechanics found in the original game and introduces some new features to take gameplay to a whole new level:

* Four player co-op! In addition to solo, campaign, a team-based play, Inferno includes the ability for you and three friends to take on the game in the new four player co-op mode! * A new faction: The Fallen. For the first time in the history of Ascension, a new, fifth faction is being introduced to the game! * Transforming Champions! If you complete the requirements to transform a Champion during the game, both its card and miniature will be replaced with a stronger version and new abilities! * Quests! Each player will be given a Quest to complete during the game. Once completed, it transforms into a powerful Construct that can be equipped to your Champions! * Dual-faction Champions! Discover Champions that have abilities from not one, but two factions!

Reviving Kathmandu is a bidding and set collection game for 2-6 players. In the game, players are builders who travel to Nepal. They’ll compete to earn the title of Most Respected Architect in Kathmandu.

Bid on construction materials (cards). Then collect those cards and use them to build the most prestigious Buddhas, Shrines, Stupas and Pagodas (“Monuments”). You’ll score points for your monuments, for achieving special objectives, and for paying special attention to colour. The architect who achieves the most points will win the game.

HOW TO PLAY The game is played over 8 rounds. Each round has 3 phases: Bid, Collect, and Build. Players work through these 3 phases, in this order. Each phase is explained in greater detail in the rulebook. But, generally, players will:

- BID: Starting with the first player and continuing clockwise, each player must place 1 coin of their choice face-down onto one of the bid spots on the playmat. Each bid spot targets 2 cards within the same row or column.

- COLLECT: Players flip their coins and determine who won each card. Determine the winner for each card using this order: 1. The only bidder 2. Highest bidder 3.If tied, the player whose coin is closest to the card 4. If still tied, the player whose coin is on the long edge of the card Then each player collects 2 cards total to their hands — taking from the Market and/or the red deck.

- BUILD: Players use as many cards as they want from their hands to build Monuments. To add to a Monument, slide an appropriate card under the previous one, revealing the section that continues the Monument. Once a Monument has all its required sections, it is “complete.” Buddhas are considered complete immediately after they are built. When you complete a Monument, immediately score points for completing it

The game has 8 rounds. After every 4 rounds, each player will only have 1 coin left. When this happens, players either convert their last coin to points or buy 1 discarded card.

MISSIONS: Players may complete various objectives for bonus points. Each Mission contains 4 objectives—to complete a Buddha, a Shrine, a Stupa, and/or a Pagoda with sections matching the colour(s) shown on the Mission.

GAME END: - Discard all cards left in your hands and discard piles. - Score points for the topmost card of any incomplete Monuments. - Score colour bonuses (if any) for your completed Monument.

WINNING: The player with the most points becomes the most well-respected architect, and therefore wins the game!

Reviving Kathmandu is the second game in the Lemery Games Globetrotter Game Series, after Chili Mafia.

Kuiperium is a two player scifi themed game where you'll take the role of a corporation building a space station along the kuiper asteroid belt with the goal of mining "Kuiperium". Kuiperium is a newly discovered element and is incredibly valuable. Race against your opponent to gain control of the space station, mine the most kuiperium and ultimately launch towards new frontiers.

In Kuiperium you'll be playing card into your tableau gaining abilities and rewards but be careful, every card you play has a worker placement location that ONLY your opponent can use. Place workers, gain rewards and climb the discovery track. Push you luck, tableau building, worker placement, take that, resource and hand management. This game has very simple rules but every decision is full of tension and strategy.

Alice is Missing is a silent role playing game about the disappearance of Alice Briarwood, a high school junior in the sleepy Northern California town of Silent Falls. During the game, players use their phones to send text messages to each other as they unearth clues about what happened to Alice.

The game runs over a single session of two or three hours. There is no formal game master, but one player will need to explain and facilitate the rules. In the first 45 minutes, players create their characters, their relationships to Alice, and their ties with each other. The next 90 minutes follow the characters’ text message conversations as they uncover Alice’s fate.

The overpopulated Earth is slowly dying. Three human Factions: The Confederation of Sol, the Outer-Worlds Alliance and the Praetorans of Mars have been fighting for domination of the solar system with space fleets from their bases orbiting Earth, Mars and Titan.

Now with the perfection of the FTL hyper drive, Scout-ships are finally able to explore distant stars. Earth, Mars and Titan have agreed a truce in order to settle colonists in new star systems far from our star.

With a small fleet of ships, you must seek out and settling habitable worlds, but you would be wise to hire warships from these factions to protect your Outposts, for the future of these colonies will be beyond the control of Earth.

Send out your Scouts to explore new systems, send out your Transports to bring back rare minerals and gasses to finance your fleet. Hire warships from the Confederation, Alliance and Praetoran navies for your private fleet.

Build Outpost ships and finally Colony ships to settle worlds and claim the title of Star Lord!

In the game you will upgrade your starting deck of Scout ships and Basic Transports with a fleet of warship cards from the three space faring factions. You can buy Outpost ships to build Outposts and later upgrade these to Colonies on suitable worlds you have explored or else capture them from other players. You may control 4 systems at any time by deploying your ships there.

Objective: Control 4 Victory stars. Each Outpost is 1 star, Each Colony (upgrading Outpost) worth 2 stars. This means you win immediately when you control a Colony on 2 worlds, or an Outpost on 4 worlds.

The main USPs for Star Colonies are:

  1. Area control (of star systems). Deploying ships to defend or to trade: carrying over unused credits, but you take a risk: extra Credits or nothing if system is seized.

  2. Flip discard to draw deck (not shuffle!) so build order stays intact. In the advanced game we add Infiltrators as deck manipulators.

  3. Interaction: ability to intercept an attack (with cards from hand) or to target specific star systems and deployed enemy ships.

The full game works just as well with 2, 3 or 4 players. Players can start with a more peaceful tutor-mode game before the full on strategy game with the full card set.

Astronauts love floating in space, but not all by themselves. Tether them together so they don’t drift through the galaxy alone.

Each card in Tether has a 2-digit number in the top corner, and when you rotate the card 180 degrees, the number in the opposite corner has the same two digits, but the positions are swapped. For instance the card with a 68 in one corner has 86 in the opposite corner. Opponents sit across the table from each other, which means that when you play a card each player sees a different number.

You can connect astronauts together if they have consecutive numbers. One player (or team) connects astronauts together horizontally on the table and the other connects them vertically. Since each side sees a different number and connects in a different direction, but is playing with the same astronauts, you have an asymmetric puzzle with a lot of interaction between players.

For some reason the undead were concentrating their attacks on Carolan, trying to drag the half elf down into their cold grave.

“Lend me your aid!" the half-elf yelled to his comrades. Though he dodged left and right with phenomenal agility, he still suffered many severe blows, and his padded surcoat hung in tatters.

Then he heard Arbosh roar triumphantly. The dwarf took another long draft from his beer stein.

“By my forefathers," Arbosh said, “now I am ready!" He swung his Morningstar upwards with great force, and the weapon's three steel weights slammed into the first skeleton, shattering it into a cloud of splintered bone and dust.

Arm yourself for battle!

Aventuria is a dangerous place. Lurking behind every corner may be treacherous monsters, exciting adventures, or an ill-humoured comrade who challenges you to a duel. Gather your weapons, Armor, and magic spells! Acquire unique skills and surprise your opponent with unexpected tricks!

But you must strategize as well - will you gather your strength so you can play a Shining Blade later? Or will you keep attacking with your dagger and try to disarm your opponent?

Aventuria is a fast-paced card game for 1-4 players, ages 14+, where each player takes the role of a hero from Aventuria. Choose from Arbosh the fierce dwarven smith, Layariel the fleet-footed elven scout, Carolan the cunning half-elven rogue, or Mirhiban the mysterious Tulamydian mage.

In Duel Mode, heroes fight against each other, while in the cooperative Adventure Mode, heroes join together as a party and go on exciting adventures. Whether battling against each other or standing united against a terrifying foe, players draw action cards every round which constantly improve their abilities. But beware, for each round brings new challenges, and you must always watch for surprise attacks from your enemies!

A multi-expansion for Lords of Vegas, featuring all new boards and components representing the other gambling meccas of the United States. Contains gameplay for playing in Atlantic City, Reno, and 1881 Tombstone. Requires the Lords of Vegas base set (any edition) to play.

Components include:

  • Boards for Reno, Tombstone, Atlantic City, and New Orleans

  • Deck of poker cards

  • Tombstone character tiles

  • Reno arch tile

  • New Orleans riverboat tiles

  • Rulebook

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