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Crowdfunding Round-Up 28th March

This week we have a lot of campaigns launching. It's nice to see some Gamefound projects coming back in the spotlight this week. This week seems to be filled with a lot of dark horror themed games and I am definitely not mad at that. Lots of these darker themed games look really cool but I honestly can't decide if any will play well. Let's hope for some good review videos to help us decide. Darkest Doom may get my money.

Darkest Doom is a competitive strategy game with RPG elements for 1-4 players. Set in a dark fantasy world inspired by XVII century Europe and inhabited by anthropomorphic animals.

Will you survive for the 9 days of the Eclipse as the Darkness tries to annihilate the region of Betel all the while competing with the other Guardians to complete one of the four paths to victory?

The Darkest Doom boardgame puts you in charge of one of four formidable Guardians, each with unique abilities and traits. As you explore the areas of the region of Betel you'll be able to take advantage of each different terrain and use its unique characteristics. You'll increase your Guardian's statistics by completing quests assigned to you by Vicar Percival, adjusting your strategy and attitude towards the game based on the stats you choose to upgrade. During your exploration, you'll also stumble onto ancient relics which will help you satisfy one of four victory conditions. You'll be able to declare Alliances with Citadels in order to gain advantages over other Guardians and battle the Darkness which is slowly bringing the whole region to collapse. Each new round is a new Dawn, and thanks to the Citadel restock you'll always have some help as you replenish the cards in your hand, choosing them from different decks: Equipment, Spells and Traps. The same card has different effects depending on the player using it and the stats they've chosen to increase. Whenever you're required to roll dice, High Priestess Elaine grants you and all other players the power of the Crimsonfate - the Amulet of the Elders - which will let you modify the result of the dice with a result of your choice from the Citadels Supplies cards in your hand. Play by yourself with the Bot Guardians mode, allowing you to play with up to three automated Guardians, or prove yourself by challenging three other players in this Dark Fantasy adventure combining elements of roleplay, exploration, handicap management and traditional boardgames.

Feralis is a dark and brutal plane of existence, populated by numerous tribal races and civilizations in continuous tension between them, under the influence of mysterious and feared archaic deities the Aesyr.

The card game Feralis calls the player to impersonate one of these cryptic and extraordinary gods.

The Aesyr can make arrangements or dominate creatures that inhabit Feralis and force them into battle against other gods.

Power, glory, boredom, it is not clear why these eternal gods continue to confront and murder each other, but no one has the memory of a time when the world of Feralis was not accompanied by the incessant rhythm of the colossal armies they summoned.


Feralis is a deck construction card game for battle 1vs1 and 2vs2. The ultimate goal is to kill your opponents, to do so you have to recall your creaturs, mutate them, and use them to slay the creatures that stand in the opponent's area or go directly to the head of their leader.


In Feralis, the players have a deck of creatures, a Aesyr that impersonates, and a series of Godlike Skills assigned to the god. The creature cards have 2 sides, a "Call" side and an "Awakening" one. To put them on the battlefield you have to wait for their waiting cost in turns. Once your creatures on the "Call" side are defeated they will come back in the "Awakening" form. You can also play them directly in the "Awakening" form but you will miss the opportunity to see their "Call" form.

Your main resource is time, you have to put the creature at the right moment to create a powerful combo between your creature. You can reduce the time cost with a limited resource the Catalyst. You have a short amount that you can use also during your opponent's turn to unlock your creature in the Incubator area.

You can support your creatures with your Godlike skills, powerful events that need time to be ready but they can turn the tide of battle. This Skills will recharge once used.

Use all these resources wisely and have no mercy, your opponents will not.

Dark Fantasy - The world is coming to some kind of a climax, and all of the major races (Firstborn, Blackbloods, Elves, Dwarves, Devout) are bent on destruction.

This is one dark, nihilistic, somber bitch of a world. Not the kind of place you'd like to live, but maybe a good place to get some gaming done, eh? Nearly one half of the lavishly illustrated rulebook is devoted to background and history, of which the condensed version is this:

The world is "a wild and untamed place," until a human leader - the Firstborn, also known as the One King - founds a mighty human empire. Obsessed with preserving his empire, the One King experiments with sorcery... and may inadvertently cause what he seeks to avoid. A coalition of three peoples - the Blackbloods, Elves, and Dwarves - defeat and enslave humanity - the One King is slain.

Centuries pass - the Triad coalition disbands. The Four Prophets rise, enabling the One King's soul to be reincarnated as a newborn babe. After much fighting, the One King founds the Second Kingdom, known as Chronopia the Four Prophets rebel, following the Dark One and forming the Devout.

In Dead by Daylight™: The Board Game, a team of four resourceful Survivors face off against a single supernatural Killer in a high-stakes game of cat-and-mouse.

As one of four Survivors, explore the trial grounds, discover props, and utilize your unique perks as you work to uncover and repair generators. Repair four generators and open the exit games to escape and win! As a Killer, hunt down the survivors, wound them, and place them on sacrificial hooks to summon a sinister force. With enough sacrifices, you are able to appease The Entity and win!

Each turn, players will plan their moves by secretly selecting paths on the board to move along. Each time a player moves, they will reveal new features of the board, called props, which they can interact with to further their objectives or to hinder their opponents.

Survivors are able to utilize many different props to aid in their survival and navigation of the trial. Killers can make use of fewer props—instead, they interact with the Survivors using their attack or their unique power. Each Killer has a different power that will completely change the way the game plays.

Both Killers and Survivors have perks which grant them special abilities. Experienced players can customize their characters with various perk configurations, offering even more replayability.

The basic game comes with 7 Survivors, 6 Killers, and 2 maps. The Collector's edition includes 17 Survivors, 16 Killers, 4 maps, and additional miniatures to create the ultimate Dead by Daylight experience.

Welcome to the world of Big Pig! Here a bunch of cute and hungry critters live in a house with their family.

The family has left for the day. This is the perfect chance to raid the kitchen! Help Big Pig and friends eat all of the delicious food! If the family comes back before the food is eaten, they’ll surely stop the feast. Got to make it quick!

Each player picks a character to play as and puts the character card in front of them. Then the team of players pick a meal based on difficulty (breakfast for easy, lunch for medium, and dinner for hard). Each meal is a different board with four foods displayed that the players must consume. Each of the foods has 16 tiles that are placed on top of them and each tile has a value. When playing the game, players will munch the foods and be able to remove a total value of tiles equal to their character's hunger value.

Each round a "bad things" card is played. These are events that make the food harder to eat either by having a one time effect or an effect that lasts the whole round. Then the players take their turns, taking one action at a time, and going clockwise. Each character card has 4 actions. To take an action, place a "snack token" on one of the four available actions that does not already have a snack token, and take the action described in that spot. These actions can involve things like munching the food, obtaining an item card for a bonus, or playing a card. When munching a food, remove the tiles from the food board and place them on your character card. The food tiles munched can be used to boost your action cards later. Each action card has a unique effect if it is boosted. After a player takes their turn by performing an action, that player draws action cards up to their hand size.

Play continues until each player has performed their four actions for the turn. Then the car moves forward one space on the game board. If the car reaches the house, the family has returned and stops the feast! All of the players lose. If the car didn't reach the house, players play another round. If at any point the players consume all of the food tiles off of one food, they receive a bonus card that effects each player and gives them a boost. If The players consume every food tile on each of the foods on the whole board, the players immediately win the game!

Bonnie & Clyde, Love and Death is first and foremost a solo game that can also be played as a duo, where the goal is to find the romantic end that the couple dreamed of.

Along this road trip, you will have to choose the right actions to survive, stick up banks or stores, but also keep an eye on the gas tank and the state of your vehicle, and, of course, outrun the cops, who will only get better and better at tracking you down.

At the beginning of the game, you choose from four levels of difficulty and set out on the first country road.

Each turn represents a day divided into three phases: Morning, Afternoon, and Night.

During the game, you have to manage your resource and situation gauges. Some of them can lead to your death, such as not having any food or ammunition during a shootout; others can lead to defeat, such as having a love gauge at zero, which would lead to the separation of the couple. It is therefore important to fulfill the victory conditions before triggering any defeat condition.

In easy mode, the goal is to finish your run with a shoutout in a farmhouse, with two bank loot and your love gauge raised to the maximum before the police — or someone — kill Bonnie or Clyde.

Nightmare Cathedral prominently features the haunting artwork by the late polish surrealist painter and sculptor Zdzisław Beksiński. Although Beksiński's art was often grim, he himself was known to be a pleasant person who took enjoyment from conversation and had a keen sense of humor. He was modest and somewhat shy, avoiding public events such as the openings of his own exhibitions. He credited music as his main source of inspiration. He claimed not to be much influenced by literature, cinema or the work of other artists, and almost never visited museums or exhibitions. Beksiński avoided concrete analysis of the content of his work and was especially dismissive of those who sought or offered simple answers to what his work "meant".

Nightmare Cathedral is a strategy game for 1–4 players, where victory is gained by controlling the map, managing resources, following objectives and selecting when to engage in fast and furious conflicts to gain strategic advantage. Over the course of the game, you will perform actions — and follow the actions of other players — to produce units, build fortifications, maneuver around the map, and spend your followers to climb the ritual track. Throughout the game, a haunting Cathedral will grow in the center of the board, and once it is completed, you will face — and gain the ability to control! — the physical manifestations of nightmares that are released upon the world. Nightmare Cathedral is a game of both strategy and tactics, where finding clever ways to follow your objectives and combining different strategies is the ultimate route to victory.

Each player has a set of Action cards. These Action cards display various effects that may be activated either on that player's own turn, or as a reaction when other players perform that action. When you are the Active Player, you will move your Dreamer to a Day space that is not adjacent to its current Night space and perform the Action associated with that Day space, as outlined on your own Action card. Inactive Players may react to your chosen Day Action.

The game is divided into two stages. During the first stage, the titular Nightmare Cathedral is built, piece by piece, as the game progresses. Once the final Cathedral piece is placed on the main board, the Nightmare Cathedral is finished, at which point the game transitions to the second stage. From this moment on, Nightmares, powerful beings channeling the presence of the completed Cathedral, enter the game board, Devouring Units in their path. However, as a player, you may also take actions to control a Nightmare, Commanding it to do your bidding.

The game end is triggered in one of the following ways:

• The Time marker reaches a certain space on the Time track. • A single player reaches the final step of the Ritual track. • A certain number of Units have been devoured.

In Ptolemaeus, players are ambitious astronomers of Alexandria (Egypt) trying to prove they can predict the movement of the 7 known planets traveling through the 12 Zodiac constellations.

On their turn, players can take one of the following actions: draw 2 constellation cards, observe a constellations or observe a configuration of planets (conjunction, opposition, trine or square).

Observing constellations or configurations allows players to place their Almagest tokens on the game board, which are then used to study planets to obtain victory points.

Only the sharpest observer of the firmament will be known as Ptolemy’s first disciple and help in the writing of the Almagest.

Become the new emperor of Rome in this strategic worker placement game set in 44 BC, Rome. Each turn, you will build structures in different provinces assigned to you through a rotating board. Balance war, politics, trade, and religion while scheming against your rival players. In Age of Rome, each player is assigned a hero with their respective player board, then are given secret quests and starting resources of Denarii, Followers, Scheme tokens, Legions, and Votes. Then they spend nine rounds competing on a rotating board to earn Glory Points.

Each round consists of four phases: 1) Scheme phase: An Event card is revealed and turn order is determined; players activate Schemes in turn order. 2) Building phase: Players build structures in turn order. 3) Action phase: Players take actions by placing Followers in turn order. 4) Income phase: Players receive Income and the Provinces board is adjusted.

Players can earn Glory Points in various ways. They may build structures, place Followers to vote and win a majority, send Legions to conquer regions, trade or collect items, or even build a Pantheon. Completed secret quests also earn Glory Points. After the 9th round, the game ends. The final score is determined and the player with the most Glory Points is declared the new Emperor of Rome.

Athanasia is a Scifi/Fantasy Competitive Skirmish Wargame where players engage in tactical conflict to secure the key to immortality.

Players mobilize and strategically position their characters, leverage their surroundings to increase their power, and battle their rivals as they venture towards victory.

Every character has a value that determines their health, movement, defense, and attack power as well as additional character abilities that increase their effectiveness on the battlefield.

Each turn, a player is allotted 3 activation points for their civilization which they can use in a variety of ways to increase their own power as well as decrease their rival's power as they carve their path towards victory.

In a given turn a player may: Move their characters across the battlefield based on their allowed movement, collect and activate items that spawn dynamically, activate obelisks to increase their movement, defense, and attack power, activate character abilities to weaken their rivals, and attack or steal items from adjacent rivals using a D20 die to simulate battle. As in any battle, strength in numbers always helps you come out on top. When attacking or defending from rivals, you get additional D20 roll or defense bonuses by positionally linking your characters together.

Securing the key to immortality first requires crafting it at the crafting table in the center of the battlefield using both the philosopher's stone and antimatter which are spawned throughout the game. The race is then on for a civilization to secure the key and activate it at the battlefield's exit point. The player that successfully activates the key at the exit point is the winner. Alternatively, you can win Athanasia by being the sole survivor after obliterating your rivals. Will you be the first to reach immortality?

Nightbreak is a medium weight competitive hero-based fantasy card game that features a fixed turn count, a day/night resource system, spatial positioning mechanics, and push your luck mechanics.

Players choose three Heroes from their faction and enter a battle with a duration of two in-game days. During each player's turn, that player gains at least one Blessing Point from their Goddess. Blessing Points are resources used to activate Hero powers. These resources also allow Heroes to escape from the battle undetected, or allow Heroes to pray to their Goddess for further blessings on a future turn.

As the battle progresses, Heroes take damage and eventually become overwhelmed forcing them to temporarily retire from the battle. When a Hero becomes overwhelmed, a new Hero from that player's Hero deck arrives to the battle. The player who overwhelms an opposing Hero gains favor from their Goddess. At the end of the two-day battle, the player that earned the most favor from their Goddess is the winner!

Protect your borders, attack your neighbors, and be the first to collect three turnip relics!

Village Pillage is a 2-5 player game for players 10 and up, featuring simultaneous play and action on all fronts. Each turn, players simultaneously choose two cards from their hand and play one against each neighbor. All cards are revealed at once, then resolved in order: Farmers, Walls, Raiders, Merchants. Farmers produce turnips, Walls block Raiders, Raiders steal turnips, and Merchants either add new cards to your hand or help you purchase a relic. All cards return to hand, and the next round begins! The game ends as soon as any one player has three royal relics.

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