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Crowdfunding Round-Up 8th August

All of these projects are live now or in the next 7 days over on Kickstarter and Gamefound. We have a massive project from last week in size and hype, Foundations of Rome. Possibly the biggest game box I have ever seen. Amygdala returns to Gamefound with a new price point after a cancelled campaign. The rest of the projects are smaller in size but look really cool. Have a look and remember to back with your head and not your heart.

The city-building board game Foundations of Rome puts you into the role of an architect competing to own land and build magnificent structures! Build domūs and insulae, fountains, foundries, and more to increase your renown - gaining glory for yourself and the empire! With 96 wonderfully detailed miniatures in the base game, Foundations of Rome is a testament to the glory of Rome that you can bring to the table.

Foundations of Rome is the next, and biggest game to date, in the Dice Tower Essentials line and is designed by famed designer Emerson Matsuuchi.

On a player's turn they select from purchasing a new lot, building a new building in the shared city of Rome, or collecting income!

Players collect Glory Points at the end of each round based on the population and commerce they have brought to the city as well as gaining glory for civic buildings that score not only based on their own buildings, but those of their opponents!

With a quick setup time and easy to learn to rules you will be on your way to achieving glory within Rome in no time!

New Expansion

Cunning Architects need to be mindful of more than just what’s within the boundaries of Rome, but what lies beyond them as well. The edges of the city, previously considered by your fellow Architects to be the least valuable real estate, are now connected to the outside world. Traveling merchants, diplomats, philosophers, soldiers, and vagabonds approach the gates, eager to exchange their knowledge and services! Control of Rome’s borders means control of untold riches entering the city.

In Roads of Fortune, players are rewarded for maintaining majority control over the edges of the play area by unlocking powerful new abilities on a variable set of Road boards. As the capstone expansion to the Foundations of Rome experience, the Roads are compatible with any combination of existing modules, including the Gardens of Ceres solo challenge. Roads of Fortune also features a number of quality life improvements, such as component tray upgrades and new player aids.

Life is full of emotion, and the region of the brain primarily associated with processing these emotions is the amygdala.

In the abstract strategy game Amygdala, players vie for control of different regions, each associated with an emotion. They must collect and store emotional resources in their memory bank which they will use to unlock emotions from their mind, then place these emotion tiles on the main game board.

Emotion tiles can be connected in networks of like emotions to score points. The player with the most emotions in each region can score big points at the end of the game, but only if they manage to unlock and place a claim tile belonging to the region they wish to score.

Cosmos: Empires is a 2-8 player, 15-45 minute engine building card game. Jump into the galaxy, choose your strategy and build your galactic empire. Race against your friends, exploiting their economy to your advantage!

The game is played with a single deck, from which 10 cards are drawn into the “pool” players can select and build cards from. Each card has a cost, roll value and production value.

Each turn, the current player gets 2 actions and then rolls 2 D4 (4 sided dice). The current player can use one of their actions to increase or decrease the total of the two dice by one. Then, each player with a card with a Roll value equal to the new total gets Credits equal to the same cards production value.

Finally, the current player can use their remaining actions to build a card from the card pool (or “cycle” it and take credits).

The shape of the forest is determined by light. Trees are so tall because the highest tree gets all the sun! But not every tree needs to win that contest. For some species, too much light can be as bad as too little.

In Full Sun, tricks are sunlight. To win exactly the right number of tricks, you will have to play to the strengths of your own hand while also guessing how many tricks your fellow players are going for.

Fortunately, you have an unusual piece of information at your disposal; every card's suit! Each of the five suits in the game has a unique card back, letting you see what kind of trees each player is holding. You can strategize and plan ahead with a plethora of information right away.

You and your opponent are head gardeners at the community garden, with teams formed of gnomes. You need to complete tasks to raise supplies for the local food bank. Unfortunately for you, your free-spirited sprites frequently switch teams and help your opponent accumulate bliss points instead of you! By maintaining a well-staffed team, complete tasks and accumulate bliss to win the game.

Each round, players place at least 1 gnome card face-down from their hand. Simultaneously reveal gnomes and determine who will resolve their cards first. Use your gnomes to fulfil requirements depicted by the current task cards. Doing so will score bliss and sometimes recruit loyal enchanted animals who will help you in future rounds. Finally, both players pass played gnomes to the opponent for use in the next round, while also keeping their own unplaced gnomes. Win by gaining 77 bliss.

Distinctive mechanics include (1) gaining your opponent's expended cards, (2) a sliding card system to generate fresh tasks that you can slightly foresee, and (3) an automa to support solo play.

Distinctive theming includes (1) garden gnomes, (2) silly illustrations, and (3) an unrepentant love of puns in the flavour text.

In Kinfire Chronicles: Night's Fall, a 1-4 player co-operative, quest-based RPG board game, players take on the role of seekers, adventurers who are fighting to push back the darkness threatening to change and destroy the world of Atios. The game plays as a campaign of 15+ quests, and each quest takes an average of 45-60 minutes to complete. Within each quest, players can expect to make choices related to adventures, battles, NPCs to speak to, and more. These choices create a branching story in the game, allowing the entire campaign to be repayable.

Each quest has three phases: adventuring, battle, and exploration. In the adventuring phase, players make choices based on options presented on the quest cards and need to accomplish something (such as crossing a river or chasing down a suspect) by flipping the correct number and colour of cards from their decks. In the battle phase, players work together to defeat enemies on a physical battle map. Turns are determined by drawing chits out of the destiny bag, with each enemy having numbered tokens that correspond with different attacks and actions. Players may play action cards on their own turns to do damage and can play boost cards on other players' turns to do things like reduce damage, move players, or even return a drawn chit to the destiny bag for redraw. The game doesn't end if an objective isn't achieved or an enemy defeats the heroes, but it will affect later gameplay and choice options. Lastly, on certain quests players can return to the city in the exploration phase to speak to NPCs, purchase items, and level up their decks.

Woven throughout each of these phases are cards that require you to make a choice, such as resting before moving on or charging into battle, or whether or not to spare someone's life. The characters in the game have their own set of morals and standards, and playing according to your character can earn you Kinfire tokens that help you level up. Ultimately though, the decisions you make are yours alone.

Choose a mighty Wizard, pick up an ancient Relic and battle your rivals with this easy going, fast paced, magical multiplayer dueling card game for 2-4 players!

In Wizards & Relics, you must defeat your rivals by secretly laying down a wizard and a relic. Players have decks of 30 cards that consist of Wizards AND relics. Each round is unique, as there are archaic ruins called Shrines, that give magical boosts/bonus’ to certain wizards.

A combination of your Wizard, Wizard Advantage, your Relic, the Shrine, and your opponents will result in a power score for each player. The highest total power wins the round.

When your wizard wins the round, it goes to the Hall of Immortality. The number of players determines the amount of wizards needed in your Hall of Immortality to win the game. For 2 players, 5 wizards. For 3 players, 4 wizards. For 4 players, 3 wizards.

Awaken your inner wizard with this versatile expandable card game.

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